Thanks for playing. What you described isn't a bug. We just didn't have time to incorporate sounds and music (and a lot of other things) that we've added after the submission deadline, but have left off itch.io so far to not give the impression we had all that done during the jam time window. We'll be publishing a version after voting ends that will add sounds, more player characters, simpler flavor profiles, indicators to show what food gives what flavor, and a few other visual and gameplay improvements. Thanks for playing! We'll try to check yours out before the voting deadline today.
Mama Goblin Games
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We're glad you enjoyed it and that you found the eggplant 😁 Don't feel too sorry for him. In the post-jam update, you'll be able to play as the eggplant and a few other characters. There will also be a bunch of other finishing touches we didn't have time for like music, sound effect, visual effects, simpler flavor mechanics, flavor collection counters, and eventually control settings, etc. Thanks for playing!
Very simple concept with extremely well execution. It has a lot of nice touches that you don't often get from a game jam game. The only thing I can offer as critical feedback in case you want to keep working on it after the jam, is that there are some generated layouts where there wasn't a possible solution (ex. the only path available goes through the bully). Really great job of creating a complete and cohesive game.
The platforming felt good. Graphics were nice, especially the transition into a dream state. The puzzles were pretty interesting to solve and used the mechanics of the game well. There were a couple soft-locks and bugs/exploits that messed with the games difficulty (we can share those with you if you care or intend to work on this more past the game jam), but overall a pretty good experience. Nice work.
Good atmosphere and graphics/sound. One piece of advice: for a game jam game, you might want to make the build a little quicker. In this format, as people are attempting to try out a lot of peoples games, we can lose patience quickly and can start wondering "what's the point / punch-line of this game and how it fits into the theme". That said, as a stand-alone game, I bet this could be pretty cool. Nice job on making a very comprehensive game.
Looks like you've got a lot of positive comments already, but we're adding to the list. We love co-op puzzle games and this feels like the start of a really good one. The mechanics are innovative and the asymmetric abilities of the players are a very nice touch. Definitely at the top of our list for this year's game off so far!
We liked the simple, but intuitive visuals. The shadows/light/viewing-angle stuff was neat. Music is nice and it's great that it changes to create stress. We never found any secrets, no matter how hard we looked and thought about it (we saw your comments below about some secrets we can use). If you were looking to improve this after the game jam, there is some work to be done on the pathfinding / logic for the enemies - we had them get stuck a few times and when one is chasing you, it seems like the others can't see or effect you. Overall, a cool start to a game that could be pretty fun with a little polish.
Got it. Thanks for the extra detail. We had a version where we don't have the camera zoom inside the character and instead keeps the same distance and simply let's your camera essentially see through the floor (from the bottom, if that makes any sense). Sounds like there could be some benefits to us going with that version or at least adding in that option through the settings screen we wanted to add but didn't have time. We really appreciate you taking the time to give us the extra info.
We thought of a question for you. You mentioned the camera not liking you. Were you using your mouse or did you download it to be able to use a gamepad? We're curious what control scheme you were using and what was off about it. The mouse sensitivity can also be a pain. We didn't have much time to test what a good sensitivity level would be for the average player. Thanks again for you comments.
Thanks for playing! You're speaking our language. We didn't realize the jam started until the 17th, so we were a little short on time. We focused entirely on getting it functional from end to end without any of the extras we dreamed of. There were a few things we wanted to do to make the ending of a round feel more fun, including what you mentioned. We want to make the player change color/shape as you change flavor too.
As for multiplayer, I hope you get a chance to try it out, but keep in mind it only supports local/split-screen multiplayer so far and only if you install the Windows version - for some reason the gamepads don't seem to register correctly on web.
Thanks for playing and for the feedback.
I liked the style of the game. I bet this could be turned into a nice multiplayer arcade-style game. I really like the interpretation of the them based on the game's name and level names, but I would have liked to see those names represented in the game somehow to really drive home that exception theme. Well done, I enjoyed playing to the end.