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mahen

93
Posts
4
Topics
10
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A member registered Nov 09, 2017

Recent community posts

Hi ! Good work, thank you :)

Hi ! Eh, this is a welcome surprise, didn't expect this kind of game :) Great work !

Yay, time to give it another try ! :) 

I hope this stressful period of yours will come to an end soon.

Thank you so much for the update <3

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Hi ! Thank you for this port, much appreciated !

I would really love if a dual-stick support could be added, it would be massively easier to play !

(2 controllers in 2 ports preferably and/or CD32 buttons to shoot in all directions for people who don't have a dual-stick setup :)

Take care !

Hi ! Great work & great use of the RedPill engine, thank you !! Love the music too !

Heh, BTW, great game for the whole family.

My 7 y-o kid loved it and reached lvl 7 at first play in easy mode :) I struggle in the other modes so difficult is perfectly balanced !

Also, each level adds something new and each playthrough is different :)

Great work !

Wow ! Excellent work ! Thank you so much for your commitment !

Very nice game for the whole family, thank you so much ! :-)

Super enjoyable game ! Tight controls, awesome soundtrack, great setting :)

Wow, massive improvements, thank you for your dedication !

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Hi ! 

Oooh, okay, I had completely overlooked that ! Thanks for your kind & quick reply ! 

Yep there are very very few proper MIDI games - apart from a few "hit the right note" (or Synthesia-like) ! Been fantasizing on writing one for years but well... Should have 20 years back when I had time & no eyestrain !

cheers !

Thank you for another quality port !! :) <3

Hi ! Thanks so much for your efforts :) Didn't know this game, quite fun :)

Hi ! By any chance, would it be possible to you to generate a Linux executable ? :) Cheers & congrats for your work :)

Hi ! A bit late to the party ;) 

I doesn't seem to catch midi input actually. KDE Neon distribution here, based on Ubuntu 22.04.

When invoking aconnectgui, I see no MIDI port corresponding to the game. It does work in other games though, like ExorcistPiano :)


Cheers ! BTW I'm very interested if you know of other interesting MIDI games :)

Hi ! 

Thanks so much for working on this game ! Just beginning to understand it. Playing on Linux.

Actually I found it when searching for a "MIDI game". My browser actually asks my authorization to use MIDI devices, but I guess this game cannot be controlled with a MIDI keyboard ?

Thanks again :) take care

Thank you so much <3

Génial ! Perso je viens tout juste de démarrer Goblins 3 sur mon Amiga 1200... Je n'en reviens pas que j'étais passé à côté à l'époque, alors que Gob 2 était un de mes titres préférés. Je suis sûr que mes gamins vont bien rigoler ! Merci de continuer ton taf, vraiment unique :)

Yay ! Thank you so much ! Definitely time I gave it a proper run ! Looks like tons of hard work was put into this game !

Seems like a lot of work indeed ! Thanks for sharing ! Maybe it'd deserve a migration to Redpill or Scorpion :)

take care

Nice game ! Also thx so much for the source and the contest :)

That's great ! Thanks for your reply :)

Oh oh, surprise release ;) ! Cannot wait to play it with my kids ;)

Regarding the future Wizonk : does Scorpion have the required features for the enemies AI ?

Thanks again so much for your top quality & original Amiga work :)

Thx for your reply ! How did you actually get AGA support in the regular AMOS Pro version ? Best regards :)

Hola ! Recently stumbled upon your games. Great work, thanks so much for your long term dedication ! :)

BTW, do you use the recent AMOS Pro "AGA" version for the AGA version of your games ?

Hi ! Woohoo, thanks so much for this high quality port ! :-)

Just one question : I noticed that with most Scorpion games : on my A1230@50, I noticed there is quite some latency during screens switches -- especially when starting, reading scrolls, when the music changes etc.

Is it due to the way Scorpion works, by design, or is there some room for improvements ?

Thanks so much for your hard work :-)

Very nice game ! It's like Boxikon but missing the possibility to rotate the pieces. Idea for a next game / update ;-)

Very cool ! I felt like Dave indeed, and this has definitely been addressed, yeah ! :-) Thank you !

Heh, didn't expect it that soon ! Wow, definitely looking forward to it !

Oh yes, sounds like a massive update indeed !!! Thank you SO much !

BTW, for some reason, I can only see the adf in the downloads section ? :) Also, I couldn't mount the ADF under the WB 3.2.x.

Hi ! Given it a quick try, really enjoyable game, thank you so much ! Will definitely get back to you later with proper feedback ! BTW, one has to set a DF0: assign to get it running from the HD.

Cheers & thanks so much for your great work !

Hey, thank you for this massive update !! :-)

Oops, deleted by mistake my account, recreated it, FIXED ! :)

Superb endeavour ! :)

Love it, being a Llamatron fan :) Thx for the twin-sticks support !

Keep up the great work ! :) Promising indeed ! Thank you !

Hehe, that's a cool first game ! <3

Masterpiece ! Thanks for sharing the WIP :-)

Oh la la, génial !! :)

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Oh, BTW, may I send you a few suggestions ? 

- is it possible to have some kind of visual feedback when the XP limit per screen is reached ? (or even better, to visualize the limit) Because otherwise I keep staring at the XP count which is kinda distracting :-)

- regarding the weakest enemy : would it be possible to tweak them a little bit ? Because they look like a Pi symbol and not an enemy to me ;-)

- could the game remember the last control mode selected ? (in my case : it is detected as CD32 but actually I have 2 CD32 to arcade interfaces in an arcade cabinet so I have to switch to 2 sticks :-)

Again : congrats, super game !!!!!