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mahagagi

1
Posts
A member registered Jun 18, 2024

Recent community posts

(3 edits)

I really enjoy RTS games, I find the playstyle very amusing and I very much liked the idea of one being combined with the TD subgenre. I do believe for it to be more efficient some adjustments could be made. For example on the hotkeys so the player can shorten their actions and focus more on the defense. I also think it would be a good idea to either lock the camera in place or to maybe switch the scroll key (it being used to rotate the camera) because I find it a tad bit awkward to use since I have to move my index finger from the left click therefore losing time. I think one of the main focuses in a RTS game is the APM so i believe these corrections could improve it although this one specifically is not that fast in terms of pacing so for now I could say it works. For that manner I think it would be extremely useful if there was a tutorial so the player can get to know the said hotkeys, commands, gameplay, enemies etc. It could be done either in a separate level or in pictures, another option is for it to be implemented somewhere in the menu under controls or something along those lines although that would work only for the keyboard and mouse commands whereas the gameplay would remain unexplained unless you dive in it yourself. For it to be more entertaining I could suggest maybe switching between calm and intense moments throughout the gameplay so you can keep the player on edge. I could strongly suggest some variations in the way enemies attack so it keeps it more interesting. For example it could still be these 2 enemies so it's easier on the artists but every once in a while there could be one or a few "special" ones where they would for instance throw multiple rocks or they could root the player's units. Lastly I would suggest a boss every now and then and I think the game could also benefit from a random factor (event). For example I think it would make it more interesting if the player could spin a wheel or similar and have a 50/50 % chance to get a buff/debuff for allied or enemy units and this way the game could stay more entertaining for longer because it would all be in the hands of luck without it needing to be constantly updated to keep it interesting. This way every wave could be unique depending on what you get and of course you can always add the option to not benefit from a random factor in case the player doesn't want to. I must say I am very impressed with the work that's been done for such a short period of time and I am definitely curious to see how it develops. I am rooting for the people behind it and I am looking forward to see more of them. Good job and keep working hard, warriors!