It is not there yet. I can add that to the tasklist just as the linux port.
Madson
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Okay then. It is easier with newer versions. The issues are likely about some safety stuff as far as I can see. Althou it doesn't seems that at first glance.
I mean, it is more about the plugins. I made it with a good amount of plugins but I tested all them before build the final APK. I had to replace some of them due some js errors. So yeah it depends on how the plugins are made. Some works just fine others doesn't so much
Thank you so much! I'm already greatful for the amount of learning and progress I made in a lot of stuff that I always was curious but never had time to do. Even the shaders I made some of them. I still want to realize my vision in this project. Again, thank you so much for the patience.
I added the fullscreen button. I also added a windows executable with only the logo and menu screens.
Time to go back working!
Thanks for the patience! I'm fixing things now. I don't plan on creating new assets since I've already done everything and all the music and sound effects I need. The issue is that I didn't have time to fix a pretty big bug that happened in the last hour. All my scenes went black in the last hour before the deadline. I took a break and now I'm working on it.
Thanks for playing! You are more than right I realized myself some of this stuff, but you know you get used of what you are doing haha.
There is a "Secret Speedrun Strat: add a secret way to beat your game real quick.". It is now not a secret anymore, you can beat the boss a lot faster if you do the shield dash combo.
The idea presented is really solid. Simplistic controls are something I think is good here. The AI is easily defeated. What I really find interesting is that gacha mechanics can work in this type of game. I wish I could see this develop further. It needs polishing, but again, the idea is really good!
The artwork is pretty! Music fits fine. I loved the theme, gotta clean that ocean. Loved the comic-style presentation.
I managed to figure out most of how the game works. The spacebar power did not work for me. Still, I played this one until I reached the score I printed. Then I left it to gameover. I wish there were a bit more to do. Fun game!
I like what we have here. There are even cool enemy paterns and all. The theme and mixing of Mahou Shoujo and gacha is kinda fun on its own. With a bit more development this can be a great game. The sound is fine and the graphics are prototype anyway but still gives me a sense of what the game should be. Keep up the nice work!
Minmin was really mean to the principal that I laughed so hard haha. Anyway I'll put everything in one paragraph:
What I can say about the game. I really liked the idea presented here I think it would make a great RPG Maker. The mahou shoujo principal is so cute. I can't say much about the audio because it didn't work for me. The drawings are fine. The battle was a deal breaker to me, really bugged. But I can understand that because I can see the ambition, in the entire idea. Like I said, it could've been a nice RPG Maker game because it fits well for that engine.
So far the longest game I've played in this jam. It's well crafted and the designs look cool. The system and the way everything flows. It feels different from traditional RPG Maker and I love it. The music is also cool and fits really well. Ahh, the main menu character changes, some good details there.
Overall a great game. I'm about to finish but I felt like commenting here first. Yes, I will do that now.
Edit.: Now I realized this one is my current highest rated for this Jam so far
I like the idea of this one. I also love it when someone does something different in RPG Maker. The change in perspective is welcome one. The controls are all over the place, this is the hardest part I'd say. This is to be expected from some games that use this engine.
The running boss went in from out bounds haha, it was so unfair. But I managed to overtake her in the end. It's a small but complete game. I liked it, even though it was somewhat awkward to play
The idea here is simple yet good. You are being attacked from western and eastern at alternate times. You can attack the magican girl or the demon. The art is fine the parallax is also good and the music is a fun theme.
I think the game would benefit from a smaller hitbox. Hard and unfair but for some reason I kept hooked until I finished both. The game just ends going to desktop.
The first boss is not a big issue, I started beating him. As long as you learn how to change and use your hats properly it becomes really fun! I like the mood of the game the love the drawings. Using ultrawide monitor the games just stretches its canvas which is a bit distracting but I managed to play it anyways.