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MadEcho

41
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4
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6
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A member registered Jan 30, 2022 · View creator page →

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I had an issue of not being able to create any quests at all unfortunetely, I saw in the gifs for the game page that the quill is grabbable but was not able to do that myself. I think the idea of the game is fantastic though and the art style helps it out. I'll for sure revisit this after the jam!

Loved the idea for the game, but I do feel like it was missing ambience without any music or sound effects. I did run into the issue where I couldn't actually use the buttons to upgrade anything and I think it's because the Zombies were taking all the money from spawning. 

The game had some difficulty to it for sure. I found that after a few attempts the game wouldn't let me get on the head and would instakill me as soon as I got close. The settings button was crazy. 

Had fun playing the game, the idea is solid. I might not have gotten far enough along to see any variations or anything with the game, but I feel like having the plane randomly move up and down would be interesting for diffculty. With some added art and music I think this game would be elevated, loved playing it! 

Fun game, love the idea for the ramping difficulty. I did have some issues where WASD stoped working but Arrow keys worked just fine. Adding music and sound effects would elevate the game for me, but I saw that you didn't have much time so I applaud what you were able to get done good job! 

Love the concept of coming up with the shop for the adventurers! I did find it a bit hard to scroll through all the cards and make the right picks at times due to how short the timer was. But the art of everything was awesome as well, I do think it the book it would be easier to determine who the customer is by having the photos be colored in the book too, but I feel like that would be hard for that time period. Great job! 

Dang that was hard! Loved the concept and style of the game, I had to relearn my angles to try and optimize my swings. The movement felt good, but I do think adding a sprint with a limited stamina would add some benefit because I did have some times where some bodies got shot across the room but there wasn't any blood to catch up to it. 

SUPER SICK!! Great take on the pit stop gameplay! I really enjoyed the art and music choices! I had a couple issues where the brake discs were staying in the world instead of going with the car but it was fun to play around with it because I could throw the tires into them haha, great job on the game! 

Oh dang, I'll have to come give it a try! Thanks for checking us out! 

That was fun to play, a little frustrating like others said for anticipating the placement of movement. I wonder how adding a jump would affect the game more, I feel like it would make it easier but not sure! 

Man that was pretty difficult to play! I did get a hang of it after a few tries though. I feel like a screen to tell the player lost would benefit the game for sure. 

Love the artwork of the game, really made it feel more fun to play! I did have an issue where whenever I cleared the opponents board they had an invisible card a few times causing me to lose :/ 

Hmmm I think an inclusion of how the scoring works would improve any tutorial you add to the game. 

Love the idea, had fun trying to see how many enemies I could max out before dying. I did have some issue understanding the scoring system to start though, but understood later! 

That was hard and a lot of fun, I did find an OP method once I was the chasee and it was to just spin in a cirlce and let the ball do the same. 

Loved the different abilities and concept of the game. I did find it fun but I feel like the upgrades for coins could have been usable multiple times during the level up process because I found myself overflowing with coins but I can see it being a balancing issue. Thanks for the game! 

I loved that idea, the little bit of story made me really feel connected to my monster as well. Awesome perspective swap and choices of music. It would have been cool to be limited on some moves, I ended up spamming Haunt as Dex since it did the most damage! 

That was hilarious to play! I enjoyed the theme of it, I used to always playing cooking games when I was younger so this was a good twist. I did have a few issues with the level though as it seemed that there were some collision not enabled and I accidently threw an arm through the world and had to resest :( but I had fun with it! 

It was something we were trying to work on, we definitely plan on removing most of the Dev UI and incorporating better assets to make it more uniform which will hopefully even out the difficulty. Thanks for playing also! 

The art and audio was so cool, I loved the different ways you got to deal with the students. I did get stuck on dialogue a couple times and needed to restart but other than that it was great! 

That was a lot of fun! Really liked the way that if you did drive forward it was really slow to push the player to go backward! 

That was pretty relaxing to play. I think one thing that might help with the pacing of the game is adding the ability to progress a certain amount of turns at once, for example I was saving for water tiles but had to spam the next turn button. Super awesome concept though! Can't wait to see more!

That was a fun play! Lasted longer than I thought I would, now I feel bad whenever I put my pc underload! 

Holy crap I wasn't expecting to be on the edge of my seat with that one. That was really well done, I think the grandma was a little fast but I was able to hide for a while. Love the idea! 

That was an interesting playthrough, it took me a couple tries to figure out the correct sentences. Hope to see more! 

That was wicked fun. Loved the concept as well! 

That was wicked fun. Loved the concept as well! 

That was pretty hard! I like the swap method in order complete the objective. I feel like a start menu would have aided in setting up the game instead of starting when I opened, which made it a bit hard but it was cool! 

That was fun to play! I loved the ways the levels were setup to provide a challenge to the mechanics! 

That was a really calming to play! I do feel like I was getting a lost a lot of times with the camera though having me go upside down, but I thank you for adding the inversion for the Y-axis it made it easier to get around sometimes. 

That was fun to play! I really did like toggling the gravity. It was interesting that I couldn't jump from the ceiling I like that. I would have liked to see some more levels though, and the camera not flashing but I see that you fixed it! Would love to play it again after the jam! 

The art was really awesome for this style of game! I found it pretty relaxing and figuring out what to plant in order to sell the best. I was confused on the theif role and didn't really use it at all but I see from the other comments that it just wasn't fully done. Would love to see it completed! Good luck! 

Thanks for enjoying it, we brainstormed for a while on this one but glad we stuck to this one! 

Thanks for playing and enjoying it! I think we just couldn't come up with a good way to show the controls in the time we had but are looking forward to fleshing it out! 

That vid was me trying to put together most of the level and cleaning some stuff before submission, and def while playing the game! We are hoping to expand the game so look out for that! 

You nailed it! Thanks for the encouragement as well! 

That exhaust minigame is a hard one to do for sure! Thanks for your feedback on the game and glad you enjoyed it. Gonna look to expand that minigame 100%

Understand what you mean for sure! I think we are planning on expanding so look out for that! 

Thanks for the love! I know what you mean and I hope we continue this project and expand on it! 

Glad you enjoyed it! Hopefully we can make more as a team in the future that you might be able to play as well!