Amazing execution for the implementation! I regret choosing popups so early on tho...
Luis Ochoa
Creator of
Recent community posts
While it's understandable everything is random and should be the same odds, the prep phase takes too much time to put together and when the die misses, it feels like a turn wasted. Player 2 got a massive buff when the ship was built because then every dice roll mattered there, but player 1 couldn't even recruit a crew yet.
However, in the end it balanced out because of a bug that caused the player 1 to have 2 turns lol.
We have an updated and harder version of the game! (BUT don't use that to rate us! only play it if you liked this game and want some more challenge).
Here is the change log for the harder version:
You can no longer jump while looking to the left.
Above 2,000 score points, the enemy increases speed.
Above 2,000 score points, the enemy needs 2 shots to be stunned.
Every 2,000 score points, your stunned time (after bumping with objects) and the enemy speed increase a little (there's a limit! Can you guess it?).
Thanks for playing! As for the out of control part, you and the enemy are out of control from a narrative perspective, but also, when bumping with obstacles, you lose control, we actually nerfed the time you are out of actual control after bumping quite a few times, but we made it somewhat easy as a result.