Cool game! I really enjoyed the twist on tha classic Snake but the game is hard at first. Once you get used to the mouvement and inputs, it's a bit repetitive.
Very nice game overall!
Unfortunately that are too many bugs ...
I liked the concept of building the whole network but I could not buy any extra rail so getting to the farm wasn't easy. When I finally got there, the game crashed :-(
Also, not having to select the rail part every time would be nice.
Anyway, the game looks good and the idea is cool. I liked it :-)
Loved the idea and the mood! Great music, would love to know more about this universe :-)
Took me some time to understand that station appear when you stop: I just ran out of fuel in my first playthrough, waiting to see a platform...
I think the objective of 500Km is a big too much ATM with this gameplay loop (would need some "event" to keep the appeal), I drove to 250Km.
I like the concept, style is nice. However there are too much things to remember. Plus, I was a bit lost at first cause I made a bunch of soups so I couldn't tell who got what recipe!
Overall conclusion: people don't like soup :-p at least, soup I make.
Maybe just adding an automated way of recording what worked or not would make it better. Anyway, nice work, good idea.
I like the idea but some cards aren't that clear about what they do: they have both draw and play effects ? Also, the heart cards are just there to have initial cards to discard ?
Also, I find confusing to have so many cards.
Some more animations to visualize what card are discarded based on what card was played would be nice (it's way too fast).
Cool idea, would need some adjustments!
Nice game, inspired by Celeste, isn't it ? :-)
I liked it, difficulty is a plus to me.
As a dev, I get that having to wait for the ghost to get the dash back is a design choice, however as a player, I found it disturbing, especially in the first level. I just spent some time waiting on platform and tried (and succeeded sometimes) to find other way to climb / jump.
Wow, so quiet! Took me some time to understand what to do but it seems I enjoy working, transfering messages for strangers :-)
The level design is really nice and I liked how you used the notes to explain the game.
Two things I'd have changed.
1- Allow to see the target while operating a system (maybe a button to get into "aim" mode and then WASD to actually aim?).
2- Allow to climb from further away.
Great game!