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A member registered Aug 25, 2016

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(4 edits)

Cool.

Yeah, I was looking at godot many times, but i don't get it. It seams overly convoluted. At least with direct programming like C you know what's happening always, you can build your own systems the way you need. And C is actually not hard with raylib , compiles as fast as construct preview, and you can also port it to Switch. Reminds me more of Basic, but super performing. The downside is there is no editor ( and does have some bugs apparently). On the flip side Godot's script looks kind of friendly, but overall i think it might be a bit convoluted - you know, there's a reason why there's almost no completed games in godot ( as well as construct ). 

Added you on Discord :)

On discord berly, but you can add me there mikolajalexander ( black and white photo of me ). I appreciate your willingness to help, but you know what, I recently got so piped off with construct, that I'm out, leaving it. You can read it here https://www.construct.net/en/forum/construct-2/addons-29/rojo3d3d-engine-constru... 

Basically I was working cautiously with precision, testing everything step by step, building on top each step, and when it came to moving forward, something isn't working right, and couldn't figure out what. We know this happens quite often, but I was really making sure that everything works, yet now having a lot of variables and stuff, finding in those event's what is not working in the whole system became an impossibility. I guess i might still look in to it later, but I think it's time to move on. 

For now I'm using Rooj 3d plugin. It has generating models from verts. But if you need some help with some of the development, maybe some og music, or levels, let me know. ( I'm Megatronx from construct forums. )

Cool demo man. It does need some refinement thought, faster movement, better controls and faster shooting. But the visuals look cool.

Looks great. What are you using for development? 

Hi, I have a problem on win 11. When I click installers exe, win thinks for a moment, but then nothing happens. Please help! 

Hi there,

Been following this plugin for a while. But for now I've been using ROOJ plugin. And as someone mentioned, I think you should take inspiration from that one. I like how you can create objects from vertexes in that one, and colour those vertexes. And yes it works as canvas. However, it would be good to be able to access these vertexes dynamically and change their position and colour which is not possible. But with this implemented doing a animation system is possible. Other issues with ROOJs plugin is transparency not working properly, and shadow maps. If your plugin would implement his plugin features and improve on them, I would switch, because you do have working lights, and looks like some good solutions. Otherwise I got to stick with ROOJs incomplete plugin because I'am developing system around it. Please give it a look in to it and see if you could mix both. 
Thanks! KUGW

It's a really nice and addictive little gem. But I can't figure out logic behind deck building - what heavy does, why would i discard dice, and which one id keep and how does this translate in battles? I'd refine some of those systems to be more clear and fun. Sometimes battles drag on for way too long.

Cool, that would be great. Or xml, tiles importer.
I could even suggest few more things, like sprite scaling! That would be even more badass!
Great work on the editor itself btw. I'm loving the layout of maps and how easy it is to view everything.

(1 edit)

Any plans on including tileset and array support?

Hi,
This is looking very very good. I encourage you to continue working on it, but focus on completing most important elements first. And I'd suggest you'd release it as standalone, with exporters,  as not everyone is using unity, and I'd buy it for sure. GL