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LouieChapm

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A member registered Jun 16, 2020 · View creator page →

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Thank you Dr. Succubus M.D. , really appreciate you giving it a go ! 

All scores are worth posting ! >:)

I'm a masochist , and 10 days feels a lot longer when you're sitting on the first xDD

Cheers Sato ! <3

Cheers ! :^)

Our expensive in-house musician will appreciate this !

That is crazy you cleared it on your first try LOL , very well done ! 8.9m is higher than anything I've achieved haha .

The scoring is a race to get to max level / kill 150 enemies so that you get the increased multiplier- and then kill as many extra enemies as possible to benefit from the increased multiplier . Regarding the speed boost on hit , you get a zeroranger style knockback on hit- but you can animation cancel it if you hit a directional input during the disabled input , which boosts you in a direction and instantly gives you input back- it's easy to hit accidentally , but super consistent once you get into the habit of pressing a direction when you get hit .

Thank you for playing , and for the in-depth notes too ! . It's interesting you felt the hitbox was fairly intuitive , as it's been a fairly common complain that we'll likely have to address at some point .

Cheers Aru ! appreciate the notes a lot <3

Thanks for the thoughtful writeup ! I'm really glad that you enjoyed so much of it , the white-on-white is really tough though; and something we didn't really even notice until release !

I know what you mean about the chaos , it does balance out a bit when you get a bit more confident with the patterns- but that sense of chaos never really goes away xD

Cheers mate !
:^)

Cheers !

Sadly not, at this rate .

I was on a crunch just to get it finished , so there's a lot of QoL missing :'(

I didn't even know this was a ranked jam xDD

Thanks for playing <3

Cheers mate !

Hmmm , it's not a device that I own- so I'm not quite sure sorry :( I wish I could offer some more help , but I have no idea how that device works xD

That's a cracking score , wow !

Just ends in a boss ! No need to buy it though , the full thing is available online <3

I'm working on a separate version for a larger release though- although it's ages away from being finished

Doesn't seem to work with fake-08 as far as I'm aware :(

I'd love to see what it looks like inside the actual launcher itself- I'm considering an eventual move over onto steam anyway 

I'll add the third ship eventually , haven't got around to making it yet xD

The second boss is the final boss for now ! Thank you so much for your kind words , I'm so glad you enjoyed it <3

Maybe Kalikan can be your gateway into Dodonpachi >:) - re: levelups- I considered it , but honestly not super fond of those systems in shmups- I prefer the super stripped back ones with no power creeping , just happens to save on tokens too xDD

Thank you ~! :):)

I haven't tested it personally , but I've heard pretty mixed reports . So I'd probably say it doesn't , just to save you getting let down :(

Nice score ! 


thanks for playing :))

:')

The baby mode is practise !

Thank you ! I definitely didn't invent the system haha- just stealing from those clever-er than me from a time before XD

I quite enjoy the single level scoring tbh ! Makes it fun to try for high scores when its only a 3-4 minute commitment ! I'm glad you enjoyed it ! :):)

Good score ! Nice work <3

Thank you ! What a fun watch XD

I made the music myself ! I'm not a musician by any means , but I made all of the music in all my games so far XD

For the next levels I think I'll see if I can recruit someone though haha

High scores are stored in persistent memory !

They're generated on first launch ! They're just the nicknames of my friends- and people who helped me make Kalikan :)

They're pretty low scores that are meant to be overtaken though

HAHAHA , means there's some room for high scoring XD

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It seems tough at first , but these things are fairly simple on their own ! Also those same tutorials cover pretty much everything you'd want to know :P

Thank you ! :)

Thank you Marty ! That's something I'll have to really tweak around with because of the pico8 16 colours limit :( Currently the enemy shots flash and go much darker than the player shots which are always bright . But you're the second person with this complaint- so I'll definitely have to tweak something !

Thanks for the insta post ! Super appreciated <3

wow , thank you :')

This has been one of the most complex pico8 projects I've made , there's a lot of token tricks in here to squeeze it all into just two carts . However , the actual gameplay itself is all pretty simple when you break it down into sections .

I wholeheartedly recommend checking out the beginner and advanced shmup tutorials by Krystian from the Lazy Devs Academy

Thank you !

<3

Me too ! Thank you for playing <3

Nice score too !

Thank you !

Thank you ::)

<3

I really wanted to have that decision space ! I'm super glad you found it interesting :)

<3