Absolutely! It’s what I’ll be using, and yes, you definitely can export to web (in addition to a downloadable ROM). 🤘🏻
LostTokens
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I liked it, but it felt to me like the town could've been a bit smaller since you used the same assets quick a bit; it was a little frustrating getting around. Also, there's a glitch when fighting the captain: I fought them with three companions, and when punching, bits of them were scattering EVERYWHERE before settling back to starting positions.
It's definitely a cool idea, and I hope you keep working to expand the experience!
It's cute, a fun take on the theme. If only the GB had an endless runner back in the day (unless there WAS one I just wasn't aware of). I did hope for a bit more, you had a lot of screen real estate that felt empty... maybe climbing upward and navigating obstacles at different heights would've helped. Still a good time!
I enjoyed this one! It's a pretty easy game to work through, and though there were a couple unavoidable hits via screen transitions, I thought it was a clever way to make a game with no moving enemies. Though, maybe the spores spreading over time might help to convey more urgency?
Dig the music, and it looks great. Well done!
I really enjoyed this take on the theme, and well done with the subtle clarity of which "obstacle" did what. I wish there were more stages, especially since it's clear you were thinking things through for each one (and the difficulty ramped up well), but that's down to the amount of time I guess.
Love it, nicely done!
I like the look, and I appreciate the concept, but I couldn't even get through the "Enter" space I admit; controls are VERY difficult to get a handle on. A more straightforward design, or more simplistic controls (for example, the ship stopping spinning when hitting "gas" in a given direction), would make this a really neat execution.
The effort is there, and it's still very cool in principle!
I was doing all I could to clean up and speed the game along, some sections I just couldn't speed up enough without other issues. And thanks for the heads-up about the walls, if there's a better way to adjust in a future update maybe I'll be sure to put more focus into that.
Thanks so much for playing! :-)