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Lone Spelunker

337
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A member registered Mar 05, 2016 · View creator page →

Creator of

Recent community posts

Fun little deckbuilder game.  Managed to beat the final level!

Thanks for the kind words. I’m really excited to get the second edition into people’s hands - I’ve been putting a lot of time and effort into it.

Needed to figure out the community copy thing anyway, so now's as good a time as any.  I've added some. Enjoy. Hope you like the game.

Nice. This is a solid deckbuilder, quite enjoyable. Took me a bit to get the hang of the UI, but once I did, it was quick to navigate and had a lot of depth considering the restrictions of PICO-8. Well done.

I'm a sucker for a fun and simple math game, so I picked this up, printed it out, cut-and-sleeved the cards, and gave it a go!

It's quick to assemble (just a few sheets of cards to cut out and sleeve), it's super easy to learn, and it provides a quick little brain teaser.

Despite the characters "digging their own graves" in the comic, this doesn't require any deeper math than just simple arithmetic. It would be especially good for playing with kids who need some arithmetic practice (or who just need to feel like math is fun!), but it's also a quick little game adults can play to do some quick number theory puzzles.

Well worth a few bucks and the time it took to put it together! A charming presentation of a fun little brain-twiddling activity.

Thanks for making it, Shenbot Makes!

Just wanted to say that I've been playing a lot of this game. I find it very pleasing and relaxing. Thanks for making it!

Ah, nice.  This change already feels better.  There seems to be some weirdness with the new up/down controls, though - sometimes when you try to select a tower that you just moved vertically to, the finger doesn't point to the top tile and it doesn't select.  Moving left then right clears this, allowing you to select the tower again.

Beautiful work.

FYI there's a bug if you accidentally try to pick up a piece on a tower with no pieces - it throws a multi-line error message. I've screenshotted it and added it below.

Suggestion: If you have multiple rows of towers, let the up/down arrow keys move from the top and bottom rows.


Thanks for letting me know. I've tried to reproduce this and haven't yet, but I'll look into it further.

Nope, you're not misunderstanding. Those are typos. Sorry about that - the tables went through some edits during playtesting, and it looks like I missed a few places in the examples which should have been updated to match the table changes.

I've uploaded a new build of the PDF with these typos fixed. You should be able to download it from the game's page.

Thanks for reporting those – it's really helpful to hear about this stuff. Most people just skip over them, so I appreciate you taking the time to bring it to my attention.

I'm also glad to hear you're enjoying the game!

Very cool. Looks fun. You packed a lot into a single printed page!

I like how the stats are randomly generated for the characters, but then the bonus mechanic naturally balances bad rolls – that's a clever mechanic. And the vibe/theme of the game is a lot of fun.

Clever little game! Fun mechanic and a charming presentation. Well done.

What a charming and fantastic little game. Well done.

Nice, thanks for playing.  Good idea about a way to have a persistent map or a way to extract that doesn't require going back to the extraction point. That wasn't in the cards for the 7DRL – I ended up not having anywhere near the whole week to work on it - but maybe if I expand the game later, I can add some features that lead in that direction.

In the mean time, you can use the coordinate tracker in the upper left corner to keep track of where you are on the map, allowing you to make notes of important areas like the extraction point, portcullis locations, energizer platforms, etc.

Wow, this is amazing. I think I was able to explore everywhere you can go, and got several items.  Sure hope you flesh this out with more places to walk – I'd love to explore more than just main street!

I particularly enjoyed the flowers waving as you walked through them, the compass change that lets you feature the frontage of buildings no matter what direction they face in the real world, and of course, the duck.

About the only suggestion I have would be to let the duck walk diagonally when you have two arrow keys held down. Other than that, it's just charming and engaging. Please continue working on this and releasing updates!

Nice, glad you like it and thanks for taking the time to say so!

Glad you're enjoying the game!

Wow, that's a lot of score laurels!  In all my plays I've never come even close to that.  Did you manage to still slay the dragon with that?  Because your hero can't enjoy all that glory if they are killed by the dragon!

Glad you like the game! And thanks for taking the time to say so - you made my day!

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Sort of! Button Shy has picked up the rights to the game and is publishing new adventures under the banner of AdvanceQuest.

Also if you like this game you might like Fable on Your Table, which is like an advanced version!

Glad you liked the game!  Sorry your adventurer met a premature fate - maybe the next one will fare better.  Thanks for playing and taking the time to share about it!

Great work! Played the game all the way to the end, and enjoyed the entire journey. Well done.

Nice, thanks for playing. Glad you enjoyed it!

Glad you like the game!

Sort of. I'm working on a second edition which will have a new megadungeon-style setting that uses many of the Realm of the Wraith miniatures and terrain.  So it will be new adventures but the same papercraft (although there will be a few new minis, too).

Glad you like it!

I've uploaded a new version that should address both those issues. Thanks for taking the time to bring them to my attention!

Glad you enjoy the game - thanks for playing!

Nice, thanks for the kind words. Glad you enjoyed it!

I've posted an updated version of the game that contains a fix for this issue. Thanks for submitting it!

Awesome thanks for the bug report. I’ll try to look into it. Thanks for taking the time to let me know!

It’s a tough genre because by definition they are all about rule breaking. It’s tough to balance and code!

Glad you like it. Thanks for playing!

Nice, glad you like the game! Hope you have a lot of fun adventures with it.

Awesome. Looking forward to it.

FYI I get errors trying to run this in Safari. Appears to be due to CORS issues.

[Error] Blocked a frame with origin "https://slash.itch.io" from accessing a frame with origin "https://html-classic.itch.zone". Protocols, domains, and ports must match. (x2)
[Error] Failed to load resource: the server responded with a status of 403 () (Vec.js, line 0)

Looks cool, though! Especially like that cover art.

Sorry, but no, I haven't set this up with any printing service. Seems a bit overkill for only three pages, and most print-on-demand places I've seen don't offer printing individual sheets, anyway, which would be what's needed to make the booklets.

If you don't have a printer, you can usually print documents like this at your local business supply store or print center.

Ah, very nice.  That last tip about folding was new to me. I'll have to try that out! Thanks for posting this.

Oh, cool!  This is great to see. Love the little displays you have to make clear what adventure elements are in play - that's a really nice touch.

This looks great. Any chance for a Mac build?

Great read.  Haven't seen someone referencing Moebius in quite a while - that was a great game! I actually met the developer who made it at a gamedev meetup once in Albuquerque when he gave a presentation there. Seemed like a nice guy.