Wow! I say wow! This one is very fun, although I easily stomped through the attackers with my mighty archer towers. Great work! This looks like the basis of a full-scoped game.
Londolan
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This is such a cool and philosphical/psychological concept. The overall main ‘hall’ felt quite despairing and dreary, which is probably the atmosphere you aimed for. Which is a good thing.
Those tiny little things, like the emotional state of the main character being shown in body language, make it complete.
But alas, after I transmuted into Hope, I got stuck when the cube of doubt disappeared, making me stuck in emotional limbo for a long long time…
Thank you, Sasquatch B, for your kind words, good feedback and of course for playing our game!
The programmer took on the challenge to make it on HTML5 only, and took steps to lower the lag as much as possible. We hope the lag wasn’t too bad.
The HP and XP bars could have been at the top center. Maybe in a next version.
Hi Serket Studios,
Thank you so much for playing! Glad you had fun. Indeed, this game was made a little easy on purpose, as my previous game jam titles were deemed way too difficult.
Haven’t played Robotron (yet), though I vaguely remember it from the 80’s. We definitely went for the neon retro future look and feel here. Basically, the game designer was inspired by the main soundtrack first, and went out to make a game based on the music.
Hi Jorava,
Thank you for your honest feedback, and for playing! Yeah, believe it or not: the lag was even worse in earlier versions. Definitely a thing for me to watch out for in the next game jams.
In the meantime, the only solution I can suggest, is to find ways to blast away the drones even faster, before they become a crowd.
Yes! Got all three candies. Gave you a high star mark for the visuals, which were very good. Though I find the cartoony style very nice, I would have been more scared if it weren’t cartoony. I loved what you did in Blender with the custom models!
At some point the big monster kept running and humping against me, but I seemed immortal at that point. I’m not complaining because that made that I could win the game.
Stunning visuals and the background ambient sounds are very nice! I am at awe with the polish on this one. I felt sorry for the cryptid, for all the times it had to endure getting squashed by those traps.
The only thing that I found not so nice, was the slow acceleration of the cryptid. Somehow that felt a little hampering.
Very great polished game, overall!