Yeah, sadly I need to get back to focus on my day job so I have no time to create different effects for the possessed items. Anyway, thank you~
liminalbeams
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The second puzzle is really engaging and hard. I spend like 10 minutes trying to figure out the puzzle. At first i was confused on what i have to do. But eventually it occurs to me on what you want me to do, although it was still not really clear how to make it possible.
After trial and error, and getting this to the "right" place (no spoiler lol). Then it was very very satisfying. Really cool concept! Too bad it doesn't have any audio or music :(
I love all the little details that you put into this game. The zoom-in and zoom-out transition, the lighting, the transparent lamp on top of the room, the zooming and moving in camera towards the person you talk to, and many other stuff. You really know your stuff!
Besides that, the writing is already on to a good start. I feel like you draw inspiration from JRPG style of writing where things are kind of absurd and a little vague. If you keep on creating this type of writing and details to the design, things are going to be even greater!
Great job~
Really cute concept i like it! One note regarding controls, i think if players need to continuously hold the space button, movement using arrow keys is more optimal. My left hand becomes sore after a while trying to be a good rainkeeper. Anyway, this is really amazing for a first game, keep going guys!
A true piece of art. The gameplay reminded me a lot of Florence. Although not exactly the same, the atmosphere it brings is pretty similar. And to use Gymnopédie No. 1 as the soundtrack really seals the lonely feeling of escaping reality.
Really good entry, hope you create more experiences like this in the future.
In our initial scope, we plan to utilize the dialogue for color composition specific request. So a monster might want to have the top of the drinks to be red, or the same color can't be on top of each other. So this will take into account the layers on the bottle.
Having to buy and sell ingredients is a nice idea! Maybe I can reference the gameplay of cook, serve, and delicious.
Thanks for playing and the ideas~
Easily one of the best game I ever played on a game jam!!! I really liked everything. The graphic reminds me a lot of undertale, the idea of planting plants to defend yourself is really cool, and my god the music is soooo great.
Please develop this further and make it more fleshed out, such as adding more plants and quirky effects that they can get. I feel like the more wacky the stuff on the screen will be the more fun I will had. Because to be honest, my enjoyment doesn't come from the strategy to plant it perfectly, but rather just running around enjoying the music and witness various vfx happened on the screen.
I did encounter a technical issue though, on the end of night 2 the frame rate drops to below 10 fps. Maybe I plant too much stuff? Anyway, great job!