"What's the Suss?" made me instantly think of among us and im fucking shaking right now p;ease
liltimmy419
Recent community posts
Hi,
I think this game looks great and has great potential, but the main part of the game doesn't seem to work (at least on the free version). Growing your character doesn't seem to add any muscle mass or bustiness, even if you put all of your points into it. Is this a bug you're working on fixing or is this a problem on my end somewhere?
Enjoying the game, but Hard Mode is incredibly difficult and annoying just because of the power bar cooldown and the fact that it doesn't auto charge once it reaches 0 while it's turned off. Sometimes it's just impossible to avoid the monster because he comes right back to you immediately but the power bar is still going down. I'm not sure how to avoid that.
Another thing is that while the CRT monitor scanline filter is pretty interesting, it doesn't necessarily make it creepy. The game isn't all that scary and I feel like the addition of another system you have to maintain and/or a more creepy approach to the monster would be really helpful. The jumpscare isn't even very jumpscare-esque. The game basically tells you when a jumpscare is incoming and the noise/face aren't very scary either.
While I understand that this game is pretty barebones and minimal, and is very early in development, I feel like adding an environment around the screen would add a lot to the horror factor. Some kind of small, cramped crawlspace, where you can see shadows from the room above you through vents, or like a small room sealed off with emergency doors that the entity tears open when it finds you would be pretty cool.
In conclusion: The game seems a little too based on chance to succeed, the jumpscare, fear factor, and gameplay needs a little more "oomph", and the environment could be a lot better.
Even though there's some problems, I genuinely enjoyed this game and found it very fun to 100% the achievements. Please keep developing this game, I can't wait to see where it goes.