Almost put in an entry, then I noticed the later date XD
LegoNenen*C.N.Gentle
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Seem the real lazy was all the devs we met along the way :P (I know I had a problem being lazy this jam when I should've been deving XD)
Anyways, I suppose I'll just say a few thoughts even if it echoes others. Definitely would have liked to have more of the story told through the game. Making the default attack hit all enemies was an interesting choice, but it seemed to be more effective then the TP skill that does the same, so I simply stuck to the default attack when going against multiple enemies. At some point the battle started to feel tedious, esp with the lack of narrative to underpin the reason anything is happening.
A rather weird technically impressive title. Feels like a commentary on 'just believe' type thinking that's somewhat popular seemingly, which obviously doesn't work as much as those people seem to pretend it does, reality doesn't mold itself to the beliefs of random people or even whole cultures, otherwise the world might work something like this game here.
Thanks for the totally fair review! (it's SO rough, but I decided that I was going to submit no matter how well put together the end result was going to be, too many jams beforehand where I didn't submit. So while there many bugs that would even have been easily solved, It was better for me to post this as it was I think then to drop out)
While technically there actually is an indication of how many info cards you have BUT that's only mentioned (if I remember correctly) when going to the portal too soon... You're right that it wasn't clear. The player should be told that getting those is the goal and that they actually received them. And the rest of the game suffered from a similar lack of communication.
The future 'definitive edition' will certainly address all issues in some fashion.
Definitely enjoyed this nostalgic experience. (reminded me of playing the platypus games, thoguh perhaps it's not quite the same level of polish here :P) At first I wondered if there was also a tower defense mechanic, but once I realized it was ok to let them through, I relaxed.
Having me 'insert a coin' on loss was cute, and having the finale of combining forces was funny (ya got an audible snort from me at least :P)
Quite short so I was able to try both battle systems.
Definitely echoing other s though in that the timed-battle system felt better to play (and it was easier and faster XD) Kinda wish there was an ability to dodge attacks like your other game :P (even if I didn't really need it)
on the magic system, I found the spark attacks to be a wasteful usage of MP since there was no difference in damage seemingly, and yeah it felt like it was just dragging too long with both fights since they're nothing but make enemy number go down, increase own number when needed.
Having never seen or read DBZ... All references flew over my head :P
The problem I had with the skill equip system made me a bit afraid to try adding actual moves to characters at first, but I tried parsing out a possible logic (such as magical to magical, arcane to arcane, whatever :P) that clearly wasn't there for everything I was worried about XD. - but yeah, the only issue I actually had was with head and body.
I didn't want to waste alot of time save-scumming :P
A note: my PC is a potato, and because of this my experience here was filled with plenty of lag. However, not so much to render it unplayable for me (and therefore unrateable)
Great graphics and interesting combat system. Though I struggled to figure out at first what was actually going on with the turns and actions (now I understand that the spheres are essentially action points, each skill spends a differing amount, and each turn provides allows you to spend more then before)
I found the skill/equipment system to be rather strange, some things didn't make sense to me (some characters couldn't use some sorts of skills, but I was able to 'buy' it for them anyway therefore wasting resources, no indication of this provided) and it felt tedious to find the stuff that was actually available. Not saying it's bad, just that I think there's probably a way to better implement it.
I didn't go very far, got one crystal, entered another world. But the story was simply there, good enough I suppose as an excuse to play, but not compelling (I haven't tried any of the previous titles in the series... so perhaps that may have changed my expectations?)
Thank you for such an indepth review!
Sprites, both ship and harold, were made by others (though the plan was to make my own, at least through plenty of modification using these sprites as a base) I'd have to double-check for specific names :P (can't remember atm).
All the bugs will definitely be squashed if I can manage it >:)
This was pretty fun.
Though I didn't get get to beat Harold, but I did get to his serious state, before the time (45 minutes) went up, esp since I lost to Lucius, Marsha, and Therese after a longish fight XD.
Love the custom graphics (just wish that all the menus could have gotten that treatment too, along with some sort of rtp-revamp perhaps)
Hearing the party get all energized (esp that music!) right before the demons show up was interesting being that they weren't the ones I'm playing XD
Quite a cute entry, though it really feels like it ends way too soon.
I like how you provided a savepoint right before the 'quiz' since it allowed me to try for both losing the quiz and winning it. (I wonder if there's more variations within that now)
The only obvious issue/problem I have is that the crystal colors didn't really look like what the instructions said? The 'green' ones were blue while the 'red' ones were purple. Which confused me for a moment, but I'm also just tired from IRL work :P
Wish the story would have been longer but I totally understand the problem of time and cutting stuff.
I won't say too much more then was said by others, though I liked how the first person combat looked (even if it's gameplay wasn't too interesting beyond it being dual-wielding as well.)
Definitely interesting premise for a story though, one which I really would like a fuller experience out of. Any game where you play as a former hero/older character is already something that sparks interest in me.
The custom graphics was definitely really nice. Esp. the montage stuff. I wonder why Harold was the only one to blink though :P
Entering the test/cheat room and exiting afterwards breaks some stuff with the king cutscene. But obviously it's not normal to enter it anyways, so simply closing that room would prevent that I'd imagine. I also noticed in the chasm that right before meeting david, he's already considered part of the party (though named therese XD) so I assume that was some of the cut content.
Anyways, this is definitely something I'd love to see built into a full experience someday.
An overall 'chill' jam experience. Everybody's mentioning the spelling errors, so that's all I'm saying on that.
The music definitely was really nice, though I got a bit tired of listening to the piano loop in the safe room/place (with dave n snim) fairly quickly -I wish I could just tell him to stop playing that one- The rest of the music I could probably listen to much longer, so I'll definitely 'wish' for a ViRiX in the wild :3
I'm glad that Harold tries to hear both sides, even if we didn't actually hear the Pixies side of things :P (lemme guess: "it's just a prank, bro!" 0~0). Personally not a fan of the innuendo. Story was ok overall. I think one thing that wasn't explained too well, but the player will probably understand, is that each wish had to be about one person/thing at a time (or just nothing too big?)
I liked the mushroom level the most, honestly. It was the most relaxing area to be, no weird teleporting, just collecting. (kinda makes me want to play/make something all about collecting/gathering stuff in nature, I do have some old ideas...). Otherwise I'm sorta with Knight Shift (ironicbrew) in regards to the gameplay of the floating dots and mazes (not very enjoyable, though thankfully not too stressful outside all the accidental teleports thanks to impatience).
Thanks for the kind words!
It's totally my fault for wasting earlier days in the month, then trying to rush it out the door on the last day XD. (This leading to loads of issues that any proper testing would find ':D ) Suffice it to say that the current state of this entry is far from any of my plans :P
So questions for clarification on two requirements:
- 1. Character: Someone named David or Davina! They can have any design but must have that name. They must be in there, even as an NPC. Harold must also play a prominent role in your entry!
"as an NPC" is an optional suggestion for how this required character could be, right? So I could say, make the MC named it, or have a historical article about such a character or whatever right?
- 3. Location: An island. The player must go there.
How literal of an island are we talking? Can it be metaphorical or symbolically an island? :P
Usually not my kind of game: twitch time events :P (or I suppose it's more a pseudo-real-time battle system, which sounds better and like something I might play more often XD) Regardless, I was having a lot of fun; slowly getting used to the various enemy moves along with figuring out my own, the slow-drip of the story, upgrades, etc.
Also the game really reminds me of good old flash games *The Nostalgia*
Loving the storytelling, having conversations with the opponents in either the arena or sparring works pretty well, along with the other stuff that happen in the first 3 or 4 losses. (I assume the characters without dialogue merely don't have them YET, because I want to hear what they have to say! Even a grunt or two would be nice :P)
(Though the convo where Assassin talks about revamping her order seemed a tad awkward... Perhaps too much detail, or talking too much? And I wasn't entirely sure why Gerald 'reconsidered' the offer :P)
Regarding the battlesystem, I'm liking how it really is both simple (you keep the same moves) and it still takes time and effort to master, thanks to the opponent designs. I haven't figured out how to defend against all the attacks, but I feel from how you design things that there's probably always a way.
(an idea: perhaps some moves could give a partial defensive bonus in some cases? I can't think of the example when it happened RN, but sorta like how you could cushion a blow by moving with it instead of simply taking it? This obviously wouldn't work on many attacks however, so it's just an idea)
I think it was pretty cool having the opponents be in a random order, giving the impression that they're also fighting in the tournament (though one wonders when one of them will achieve the wish ;P) EDIT: I guess I have to agree that some enemies don't seem to scale as well as each other, Imp is fairly weak (though the fake-out moves are nice) and Potion master's attacks overall seem just a tad too weak. EDIT2: Love the reference 'ancestral avatar' reference BTW.
Anyway, my main issue with the combat system is that for some reason, triggering Kicks (or Mana Drain) doesn't seem to be consistent for me. (I have trouble figuring out when the window to choose them remains open, sometimes it works when I think it should, othertimes it doesn't seem to.)
(so idea: perhaps a small fast bar for when you still can choose those options much like the one when standing still?) Thanks to the fact that it's always clear for other moves when I can (or should when defending) do them, I always know when lag is the issue.
NOTE: my PC is a potato, so some issues, including the above mentioned, may be a result of that. I was sometimes getting lots of stuttering, but closing some unnecessary apps mostly fixed the worse side of it :P... Also randomly had all of the sound and music die, but that also happened a bit after windows explorer needed to restart... Anyways...
REACHED THE END OF DEMO?! (that Cheater Boss monster! No wonder nobody else got their wish XD)
I want to know what happens next! Who's the voice calling for help (Imp seems to know something.) And why does nobody else seem to know anything (unless maybe the banished royalty was pretending not to hear..?) So many questions, I EAGERLY anticipate the finished game.