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Lazernaut

13
Posts
3
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23
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A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

These fonts look great, but for some reason it seems that in the included PNGs the width of the characters isn't uniform. For example in Matchup, A to H are 6x7 pixels ( 1 for margin), but I is 4x7 ( 1 for margin). Doing this isn't supported in the software I use at least (Construct 3). Should be possible to fix myself though.

Thanks ;)

Hey everyone. I write music, provide music for people's projects, video games and other stuff.
I've compiled a list of what I've written for games so far. My Bandcamp only has my "real" music (synthwave'ish) on it. At the moment I'm writing midi metal for a map replacement project for the original Doom game.

https://soundcloud.com/lazernaut/sets/video-game-music

https://lazernaut.bandcamp.com/

Fun game. Reminded me a bit of The Binding of Isaac :) It was interesting that the dungeon configuration kept changing.

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Preface
Hello everyone. I'm working on a game and I'm doing most things (game design, programming, music etc.) but I want my game to actually be sellable at some point - and for that I need you!

About the game


(picture above demonstrates my peak graphical abilities, so you can see why I need someone else)

The inspiration comes from games I grew up with like Solar Jetman, Digger T. Rock, Bomberman - and Minecraft (but I didn't grow up with that). The point is to collect valuables (gold, gems) but balance how many you gather before exiting the level - time spent reduces how many points you get.

Here is a demonstration of the game's current condition: https://www.dropbox.com/s/0wjvdxloptztqm5/Wilford - 28-12-2021.mp4?dl=0

You can also play it here on Itch - check my profile.

What I need
I would need graphics for the following:
- Sprites
- Textures for the 3D blocks
- Logo
- Assets for the Steam store and Itch
- A few pictures for the planned intro story

Collaboration
I'm very open to either hiring someone or getting you on as a partner who also gets to have a say in the game's development. What matters is that the game becomes enjoyable. I imagine we can either discuss an hourly rate, or something else - or you can work for "free" and then we will split everything the game might make in the future 50/50. We could even do "free" with a time limit, so that if I don't release the game for a set amount of time I will pay you instead. Anything is on the table.

Technical details
I find that I tend to try and create games that would've been my dream to play as a kid. For this reason, the game's resolution is 426x240 (16:9). The sprites and textures are 16x16.

About me
I'm a bit of a jack of all trades. I do music, video games and photography. I have several musical releases out on Spotify and other platforms. I would describe myself as optimistic, open/flexible. I've been writing music since ~1997, and making video games on an off since ~1995.

Thank you for the kind words :)

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Hello everyone. I'm looking to join a team to provide music for this jam as I don't have the time to dedicate almost a whole month to a project where I'm doing everything. This way I'd still get to participate and do one of the things I love most.

To get an idea of things I've done you're welcome to check out lazernaut.com.

Here's a small playlist of video game music I've done for others: https://soundcloud.com/lazernaut/sets/video-game-music

I also have 2 games where I'm did everything:

- The Adventures of Eggbert - http://lazernaut.com/the-adventures-of-eggbert/

- Wilford (unfinished but includes music): https://store.steampowered.com/app/1646050/Wilford__Deep_Underground/

I love the mood of this game. The character, theme and everything :)

The following is an observation, and not an insult - but it shows a bit that it was developed in 4 days. I would really love for this to be developed further - it would be such a great thing. You have a great concept here I think.

Hey, I didn't see your message in time unfortunately. Ended up saying yes to a different team anyhow so probably wouldn't have made a difference :) Feel free to hit me up some other time if needed.

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Hello everyone. As I have previous arrangements the week this jam takes place I won't be able to make an actual game (was thinking I'd make one solo), but I have plenty of time to write music in case somebody needs a musician on their team.

My musical experience can be heard here:

  • Synthwave album released December 2020: Lazernaut - Off World
  • Game: Eggbert (made for Ludum Dare 46, then released as finished product)
  • Game: Wilford (made for Ludum Dare 48, now an Early Access title in development)

I'm always up for a musical challenge so let me know if you need some tunes for your team's project :)

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Thank you so much for putting this out there, and for making a great video explaining everything. In case you didn't know, they changed how scripts work in C3 so you get a warning now when you open your project. Don't know if it breaks anything yet.

Also I'm wondering about the developerSecretKey variable in PlayFabClientApi.js - it says to not expose the secret key but when you export your game (at least as an NW project) it's there for everyone to open?

Thank you so much :)

Is this supposed to happen?