These fonts look great, but for some reason it seems that in the included PNGs the width of the characters isn't uniform. For example in Matchup, A to H are 6x7 pixels ( 1 for margin), but I is 4x7 ( 1 for margin). Doing this isn't supported in the software I use at least (Construct 3). Should be possible to fix myself though.
Lazernaut
Creator of
Recent community posts
Hey everyone. I write music, provide music for people's projects, video games and other stuff.
I've compiled a list of what I've written for games so far. My Bandcamp only has my "real" music (synthwave'ish) on it. At the moment I'm writing midi metal for a map replacement project for the original Doom game.
Preface
Hello everyone. I'm working on a game and I'm doing most things (game design, programming, music etc.) but I want my game to actually be sellable at some point - and for that I need you!
About the game
(picture above demonstrates my peak graphical abilities, so you can see why I need someone else)
The inspiration comes from games I grew up with like Solar Jetman, Digger T. Rock, Bomberman - and Minecraft (but I didn't grow up with that). The point is to collect valuables (gold, gems) but balance how many you gather before exiting the level - time spent reduces how many points you get.
Here is a demonstration of the game's current condition: https://www.dropbox.com/s/0wjvdxloptztqm5/Wilford - 28-12-2021.mp4?dl=0
You can also play it here on Itch - check my profile.
What I need
I would need graphics for the following:
- Sprites
- Textures for the 3D blocks
- Logo
- Assets for the Steam store and Itch
- A few pictures for the planned intro story
Collaboration
I'm very open to either hiring someone or getting you on as a partner who also gets to have a say in the game's development. What matters is that the game becomes enjoyable. I imagine we can either discuss an hourly rate, or something else - or you can work for "free" and then we will split everything the game might make in the future 50/50. We could even do "free" with a time limit, so that if I don't release the game for a set amount of time I will pay you instead. Anything is on the table.
Technical details
I find that I tend to try and create games that would've been my dream to play as a kid. For this reason, the game's resolution is 426x240 (16:9). The sprites and textures are 16x16.
About me
I'm a bit of a jack of all trades. I do music, video games and photography. I have several musical releases out on Spotify and other platforms. I would describe myself as optimistic, open/flexible. I've been writing music since ~1997, and making video games on an off since ~1995.
Hello everyone. I'm looking to join a team to provide music for this jam as I don't have the time to dedicate almost a whole month to a project where I'm doing everything. This way I'd still get to participate and do one of the things I love most.
To get an idea of things I've done you're welcome to check out lazernaut.com.
Here's a small playlist of video game music I've done for others: https://soundcloud.com/lazernaut/sets/video-game-music
I also have 2 games where I'm did everything:
- The Adventures of Eggbert - http://lazernaut.com/the-adventures-of-eggbert/
- Wilford (unfinished but includes music): https://store.steampowered.com/app/1646050/Wilford__Deep_Underground/
Hello everyone. As I have previous arrangements the week this jam takes place I won't be able to make an actual game (was thinking I'd make one solo), but I have plenty of time to write music in case somebody needs a musician on their team.
My musical experience can be heard here:
- Synthwave album released December 2020: Lazernaut - Off World
- Game: Eggbert (made for Ludum Dare 46, then released as finished product)
- Game: Wilford (made for Ludum Dare 48, now an Early Access title in development)
I'm always up for a musical challenge so let me know if you need some tunes for your team's project :)
Thank you so much for putting this out there, and for making a great video explaining everything. In case you didn't know, they changed how scripts work in C3 so you get a warning now when you open your project. Don't know if it breaks anything yet.
Also I'm wondering about the developerSecretKey variable in PlayFabClientApi.js - it says to not expose the secret key but when you export your game (at least as an NW project) it's there for everyone to open?