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KuroShiro

14
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A member registered Feb 28, 2019 · View creator page →

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Good retro style game! I like it! Balance is not very best, but solid. First boss is not very hard, but bulky and annoying. The second boss is the easiest one (I got his ability for second try). And the last boss is obviously The hardest. Sounds and music is good! Intro is cute. The theme used is quite traditional way. The controls are clear and there are no questions asked after you master the dash. 

And overall I like it.

Marvelous work! This is very entertaining game!  Nice core gameplay! Unfortunately, I couldn't get to most of the bosses to rate them. But I laughed like a pig at the rhyming words in the tutorial. The best experience overall for me!

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A fun game in the spirit of Mac and Joe's franchise. But enemies swapped Dinosaurs into UFO.  I liked story intro (in some cases looks like lost vikings). The first boss can be cheesed with bones, because I can attack the enemy undercover from a safe distance. I like new boss patterns after boss get damaged.  Controls is ok for me.  The implementation of the theme looks a little formal, but is well done.

Very nice job overall!

I am very glad to hear it! Because actually this game is not very easy to understanding. We didn't have time to make the tutorial in time. Therefore, we tried to convey to the player more information through UI.

Thanks for your feedback!

You're done great! And I think we gained quite a lot of useful experience. Good luck!

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This game has potential. Concept is funny. The controls are quite convenient. But unfortunately, the game suffers from a lack of sound and visual effects. Bosses do not feel like bosses, but more like equal opponents for the player.
With such a name, I expected there to be throwing potatoes and putting mines in the shape of a watermelon. Not sorcerers or nobles. xD
btw, the leveling process was entertaining, and the gameplay was fun.

Thanks for feedback! This is true, the interface is not our strong point. hehehe. But we do our best in next time.

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Indeed. This was our second jam, and we misjudged our strength a little. As a result, the game lacks a bit of variety.

The Godot engine has a certain problem with loading shaders and effects, we found out about it a little late, and our fix did not improve the situation everywhere. About the same thing happened with mouse control. But I’m very glad that we managed to finish it at least in this form.

Thanks for your feedback.

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Yeah. We definitely have a room to grow in terms of UX/UI and sound design. Thanks!

Thanks for sharing your opinion!
I'm glad you liked our game.

Love your theme and aesthetic. Very good music. Gameplay is challenging, but not very brutal! Very fluid controls. But, I have minor complaints about gameplay. I don't get why I need punch, when kick in overall better? And charge of special attack is very hard to notice. 
Otherwise it is a great job!

Very nice and fun game! Gameplay is smooth and polish. Visual and music is good, And I like casual bullet hell vibe.
By the way, the UX part can be improved. I didn’t know the cost of reloading in advance, and it took me a while to realize that guns with 0 rounds of ammunition could be reloaded.
Good job! And Best luck!