Isekai: Budget ( and the demo ), despite them being my first submissions, is still my most preferred and most satisfactory project I have completed. Not only the first serious game I made that utilized my redeveloped web oscillator concept (so I could go full-on with chiptune music and sound effects), but I managed to keep the entire project at 128kb; this is something that could fit on a floppy disk from the 80s.
Earlier this year I did an overhaul that compressed the binary resource file a little bit so I could include some extra details regarding inventory (like what an item is good for when you examine it), among other things. Currently, I am working on a way to compress it a little further because I am working on adding a randomizer mode, where the shops, chests and enemies are all shuffled around.