Congrats on the submission!
The jump gravity felt too much in certain scenarios. Also, a tip, don't make the death animation for the character too long for games like these; it can lead to unnecessary frustration to the player waiting for an animation to finish when repeating the same thing over and over again.
Krasho
Creator of
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Oh well the illumination part is showcased through the character's "headlight," in which it serves as the character's beacon and weapon, since the light beam itself melts/vaporizes enemies.
As for the curvy movement, it was actually surprisingly simple! The game linearly interpolates the character's direction towards the target direction (mouse click) at a rate controlled by a turn_speed.
var new_direction: Vector2 = (target - player.global_position).normalized()
direction = direction.lerp(new_direction, turn_speed * delta)
velocity = direction * speed
Thank you so much for playing!
I was so disappointed once it started fading out,...
I'm sorry about the music fading I accidentally used positional sound for the BGM. I uploaded a new version containing a fix for that!
I reached almost 7000 points but it seems there was no end after the 3rd battle "wave"?
Yes, sadly the milestone stops at 300 kills since I thought the driving force to reach 300 kills was enough for a "closure" as this is initially designed to be an endless runner.
...but also keep that music going, what an outstanding chiptune :)
I had the same reaction! All credit goes to Epic Music Journey on YouTube. I'm glad I stumbled on their song since it's really good and fits what I had in my mind.