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Krasho

83
Posts
2
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A member registered Apr 08, 2020 · View creator page →

Creator of

Recent community posts

Congrats on the submission!

The jump gravity felt too much in certain scenarios. Also, a tip, don't make the death animation for the character too long for games like these; it can lead to unnecessary frustration to the player waiting for an animation to finish when repeating the same thing over and over again.

Looking past the issues, this game is quite good. I like the puzzles; they're very simple and fitting for the level. Still, congrats on the submission!

I like the cozy vibes this game brings!

The game doesn't add any challenge but I think that's what you were aiming for! I wish the way to find the cats were more planned out; clues, trails, etc. That could make the game more interesting.

Other than that, congrats on your submission!

Not gonna lie I felt lost at the start! But nice interpretation of the theme

Congrats on your first game! I like the overall puzzles I think they were really clever

Thanks!

Thanks for playing! I couldn't provide proper instructions in-game in time so I just put them in the game description :)

Thank you ^^

Thank you so much!

Thank you!

Oh! I tried to replicate the style of MOBA games like League of Legends and DOTA where you repeatedly right-click to make any adjustment to your character. I can see how non-moba players will struggle at first, thanks for the heads-up!

Thanks for playing! What do you not like about the controls?

Thanks!

Thank you for feedback!


Did you reach the Chest Open limit? The limit only allows up to three chests.

Thank you for the feedback! Glad you liked it

Oh well the illumination part is showcased through the character's "headlight," in which it serves as the character's beacon and weapon, since the light beam itself melts/vaporizes enemies.

As for the curvy movement, it was actually surprisingly simple! The game linearly interpolates the character's direction towards the target direction (mouse click) at a rate controlled by a turn_speed.

var new_direction: Vector2 = (target - player.global_position).normalized()
direction = direction.lerp(new_direction, turn_speed * delta)
velocity = direction * speed

Thank youuu!

The trails are actually two Line2Ds for each foot! Also, I'm not sure what do you mean by how the illumination works, do you mean how the game fits into the theme? Thanks for playing, btw!

Thanks for playing! You can open up to three chests out of the total six!

I did want to add variety, unfortunately no time haha. Thanks for playing!

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Thank you!

Thank you for playing!

Thank you!

Thank you!

Thank you very much!

Aw, thank you very much!

Great point, thanks!

Precautionary measure! I knew that the web version might be unstable so I just disabled it for that. Thank you for playing!!

Thanks for the feedback!

Thanks!

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Thank you so much for playing!

I was so disappointed once it started fading out,...

I'm sorry about the music fading I accidentally used positional sound for the BGM. I uploaded a new version containing a fix for that!


I reached almost 7000 points but it seems there was no end after the 3rd battle "wave"?

Yes, sadly the milestone stops at 300 kills since I thought the driving force to reach 300 kills was enough for a "closure" as this is initially designed to be an endless runner.


...but also keep that music going, what an outstanding chiptune :)

I had the same reaction! All credit goes to Epic Music Journey on YouTube. I'm glad I stumbled on their song since it's really good and fits what I had in my mind.

Definitely! Thanks for playing

I accidentally used positional sound for BGM, gonna need to resolve that soon. Thanks for playing!

I'm aware. I did want to add like a boss phase. Maybe next time, haha. Thank you for playing!

Agreed. Thank you for playing!

Powerups as in abilities? Reaching a kill milestone will give you an option to change one of your abilities !

Thank you!

Thank you very much!

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Ah sorry about that. I couldn't put the controls guide in-game so I just put it in the description. Thank you for playing!

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That sounds really fun! I would be happy to see you all play :) I'm not sure if my schedule will allow me to watch you guys. Please refer to @macburg, thanks!