Hello, I am a programmer/game designer in a team with an artist and we're looking for someone who is experienced in sound design and music. If you are still looking for a team, you could join ours.
KlaiNinja47
Creator of
Recent community posts
Cool game and unique concept. I like artstyle and the idea of you dealing the cards to the character and ultimately deciding his fate. I had some issues with clicking the cards (for some reason, it would select a card to the left of where my cursor is). Other than that, I found the gameplay a bit too easy, so it would be nice to add some more challenge to it. Overall, cool and creative game. Good job!
Yum. Roasted humans. My Favourite. I've seen many different takes on this theme regarding one thing vs. another: player vs. enemy, fish vs. fisherman, snake vs. apple. This, however, is something I have not seen before and I find the idea really creative for that reason. The gameplay and story are very nice, especially when I hear the screams of the humans as I lift my pitchfork towards the flame. One issue I've had is the weird camera angle which kind of makes it hard to see sometimes. Overall, this is cool idea and fun game to play. Great job!
Hey, thanks for playing and for the feedback. As far I am aware of, we have more than just some bugs and will be fixing all major bugs in the updated version. As for the ammo, I made it so that it automatically reloads after running out of bullets (ofc this was not made obvious so we will fix that aswell) and the infinite ammo was intentional, but I'll consider reworking that.
Wow! This looks incredible and the idea is simple but executed very well. The way this was designed really sets the right mood for a deep sea adventure game like this, so I thought that art direction and music choice was perfect. As for the gameplay, it felt very smooth and chaotic as all bullet hell games naturally are. Something about playing this felt so satisfying that I couldn't stop playing it. One thing I'd suggest to add is to include different boss phases that you can activate at any time and these phases would unlock different abilities and controls. Overall, really fun and visually appealing game. Great job!
Interesting take on theme. I will say that this idea is very unique to all the other submissions and it seems like a cool concept. In terms of the actual gameplay, there isn't much to do and some things you can't even interact with. Some suggestions I'd give to make it more interesting is probably to allow you to control both the character and the character within the other characater's hat at the same time and make it so that what you do in one world affects the other world (its a bit of a weird concept, but you can be creative with it). Overall, very creative idea but could be presented and implemented better.
I feel you pete. Life is truly a pain... Anyway, this game wouldn't be as fun without the funny dialogue (I didn't expect to relate to a fish that much). The gameplay is alright, but could use some work and maybe add more challenges (like multiples hooks or something). I like the characters (of course, amongus always comes back) and the skill tree is a pretty cool feature. Overall, pretty funny and creative game.
I really like the concept. Even though many games had a similar concept (including mine), I feel like your game does it really well with the switching between player and enemies during combat. Gameplay is fun (I didn't exactly understand what some of the bars represented as it was not clear enough in the game but still had a blast playing). Great job overall!
Very interesting concept and fun little game. I like the controls and the artstyle and atmosphere are very fitting and appealing. While I like idea, I do wish it was implemented a bit differently to add more of a challenge and puzzle like feature to the game. For example, the platforms moving opposite to your direction could be reworked to moving only if the player if off of the platform and maybe make it so you can rotate the platforms as well. The game itself is really good, but these are my suggestions that I believe would add more to the game's design. Great job!
"Uhh, the night guards do get a bit quirky at night". All jokes aside, I absolutely love this idea and never thought that playing as Freddy Fazbear would this much fun. You also nailed the look of the creepy pizzeria. It would very cool if this were to become a full game where you can play as all of the five animatronics and complete all five nights just like in the original game. Anyway, wonderful job recreating such a masterpiece.
Wow. This is very impressive. The idea itself is well thought out and a unique way of interpreting the theme. The gameplay makes you feel like some sort of a hacker and I love the little details and visuals that make the experience seem even more realistic. There were some weird bugs that I've encountered like not being able to drag the cursor or windows. Overall, I really like this idea and think it deserves a 5 star rating.
Cool Game! I like the idea that its in the perspective of the server rather than the user, hence why its fits the theme. Although, one complaint I would have is that the "gameplay" isn't really that fun as you are only clicking buttons and reading some text. Overall, great idea but the execution of the concept could use some work.
I really like the concept and I think if more time was given, this game could have good potential. I like the music and combat. Although I found the controls and abilities quite difficult to understand and use, after a few attempts I got the hang of it and it felt pretty satisfying beating it. Overall, it's a fun and challenging game.
I don't know what to say about this game... other than that it is very unique from the other games I've seen and played. When I first saw this, I expected a silly and goofy game especially from the thumbnail with amogus and chad (I am personally a brioche enjoyer). Still, it would be nice to have some player interaction especially for a game like this. Overall, it is a somewhat interesting and fun game.
Fun and simple puzzle game. I did find all if not most of the levels pretty easy so I suggest including some other mechanic that could make the puzzle more challenging like for example maybe making it so that you have a limited number of spaces to move on based on the number that you start with. Overall, I liked how the game looked and felt. Good Job!
I liked the dice mechanic that involves using chips and a grid to determine how the gameplay is affected and that there were different NPCs that you would go to get your next roll as you progress. The gameplay and movement felt fun and smooth, with a similar feel and look to Doom. As many people have already mentioned, the audio quality wasn't the best but it didn't stop me from enjoying the game. Overall, a fun and creative game to play.
Nice Game! I like the art style and the simple yet creative game mechanic. However, I've noticed some problems regarding the movement and jumping. For example, when I first played it, the controls were switched for some reason ( left key moves right, right key moves left). The jump/plane control is kinda broken (i.e. I sometimes get stuck on the side of a platform) and I feel as if the gravity modifier is set a bit too high. Other than a few major bugs, the game is pretty good.