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kindeyegames

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A member registered Feb 07, 2018 · View creator page →

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Recent community posts

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/855987/fix-file-corrupted-...

(1 edit)

Does it still render ok, or does it stop working? If it is still working, just ignore that message.

Looks nice!

Sorry not possible in the editor renderer.

Okay, I think the main issue is that the 3D model object origins are in the corner. If you center the origin in the 3D model (e.g., in Blender, etc., and export again), you will likely need to reposition your models in the layout. Also, keep the bounding box a little larger.

https://kindeyegames.itch.io/construct-3-cannon/devlog/837226/fix-castshape-miss...

Thanks for the example; it helped with debugging. (The miss case was the issue)

If public is ok: sendgb.com. Otherwise you can DM it to me (Mikal) on Construct Community Discord

Thanks! Checking it out today.

I just tested in my test environment, and the castShape does impact hasHit. Do you have a sample project that shows this issue?

Can you send me a simple test project with your models showing this issue? I can take a better look at it that way. Layout debug may not help since you can't use the ACE. I send sendgb.com to share files temporarily.

Thanks for the report. I'm checking on this.

Did you try the bounding box scale ACE? Did you look at the objects bounding box in debug? Can you post a screenshot of that neat the edge?

Try scaling the bounding box using ACEs and also use C3 debug mode to check the current bounding box.

Good job figuring it out.

Are you using gpu skinning support? You may need to use static geometry instead.

How are you doing lighting? Is it enabled on all the objects? Do you have any shaders for materials? Bump maps, etc., are not supported.

Fun and Creepy, ode to HyperCard days

(1 edit)

Try the latest version uploaded.

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828933/fix-addon-fix-corru...

Apologies if the addon was corrupted for you; use safe mode to uninstall the addon:

https://www.construct.net/en/make-games/manuals/addon-sdk/guide/safe-mode

(1 edit)

Try the latest version uploaded.

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828933/fix-addon-fix-corru...

Apologies if the addon was corrupted for you; use safe mode to uninstall the addon:

https://www.construct.net/en/make-games/manuals/addon-sdk/guide/safe-mode

Try this with the original file:

https://kindeyegames.itch.io/c3-3dobject-alpha/devlog/828684/fix-accessors-add-s...

Ok, I looked and the ACE is already there. Use Enable Quaternion and Set Quatrenion.

Set quaternion uses this format: "[x,y,z,w]", where x,y,z,w are the values of the quaternion.

You can use JS to create the quaternion using the globatThis.glMatrix libraries, they are documented here:

You could try: 

setAxisAngle(out, axis, rad)

https://glmatrix.net/docs/module-quat.html

(1 edit)

Just use the last version (2.7.0).

if you use it with 3DObject you should not include the main.js file.

You can look at some of the sample projects to see how it works.

This addon does NOT draw 3D Models, it is only an effect.

Great, thanks for adding the picture.

Hmm, you could try importing to blender and then exporting, but change the export properties to not allow sparse accessors.

(2 edits)

I see what you want to do, this takes some 3d math to do. I will add an ACE to set a quaternion, but then you need to do the 3d math to set it properly. Probably will add next week.

if due to gpu, remove ssao effect.

https://kindeyegames.itch.io/construct-3-cannon/devlog/825357/update-rapier-char...

Thanks for the report, try this:

https://kindeyegames.itch.io/construct-3-cannon/devlog/825336/fix-castraycastsha...

Ok, might be due to a change in raycast. Will check.

This is not available in physics, so instead I suggest creating 'dummy' objects that you can use as sensors. Make them mostly transparent, etc.

Thanks, will take a look.

I don't have access to the file. I use sendgb.com to send files without sign in needed.

In my test project above, I pasted code.txt into the event sheet and material.txt into the layout.

However, the saved file from the editor, the project.json file contents, won't be pasted into a layout, which I think makes sense since it is not in c3 clipboard format. It starts with: 

{"c3save":true,"version":1,"rt":

I'll wait a bit for the bug fix,  doc/tutorial.

(1 edit)

I suggest adding some basic instructions (e.g. use Key.txt to activate) and that it is a web app only (?). Then the other text files -I pasted them into a C3 project and it looks like they create some defaults (material into layout  and code into events). I did need to create Az3DShape object w/ Color and Material instance variables before pasting the code. Then the JSON export is a C3 save file, which I load via Ajax and Load Last Game from JSON. I got this far, but then I don't see the objects created in my test project (I do see the ajax loads the json data)

I like this method to add to an existing project.

I think you might also add a simple project file example too.

Here's my (failing) test project: https://sendgb.com/eIpnCxUJy6B

Amazing! I will make a post about it.

Cool, looks fun!

Great! Also any image to share from your game, always interested to see what folks are doing with the addon.

It just picks a point in the mesh defined by the number and position of the point in the mesh list of points.

If you want to be more specific create a very small box and attach it to the model where you want the node to be, so that any of the points will be close to the location desired.

Also be aware that this may not work in gpu skinning. Instead use static geometry setting when this is needed.

https://kindeyegames.itch.io/construct-3-cannon/devlog/817351/feat-body-add-set-...

Not yet, but I will add that later today.