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KeyboardKrieger

358
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A member registered May 20, 2020 · View creator page →

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I really like how polished it is for a jam game. Looks already like a full game. Only downside, it's hard to grasp what to do. Some tooltips and a tutorial would've been a great addition...but as we all know Jams have limited time and no one can fit everything in^^

Really neat interpretation of the theme and flawless execution. Only thing missing is some background music, but that's really nutpicking at this point^^

That's a really creative game. Haven't seen a similar approach so far. Very cool.

No problem in a gamejam. You've got limited time. That's something to consider when you plan on creating your first bigger one 😉

Gameplay is fun? We were pretty sure most people will rage quit after the first few tries xD

Interesting puzzles. I like those kind of games. For me as a colorblind the colors haven't been ideal and additional symbols on the block would've helped. But besides that I really enjoyed it :)

Thx, yeah I can totally see people scream at each other because one falls down or kicks the other off an edge^^

Thx mate^^

I can totally feel that. I scrapped my whole menu screen, because this was totally different from what I was used from Unity. Godot scene handling makes sense in a way, but it's not like you would expect it to be.

Very good. A classic oldschool grind game. Reminded me of the days I played games like this on MsDos...fuck I'm old xD
If you improve your pixelart skills this could become really good. The game loop brings joy and keeps you going.

While I really like the style,...why an ice world? Everybody hates ice worlds in games:P
I was only capable to jump from one hole to the other and back. But I can totally see this in a stream were some streamer rages about fallign down all the time xD

Interesting concept. I even played through the whole game, so it's good enough for a jam game ;)
If you'd go for a refactor afterwards I'd change the colors in the merge screen and would make it possible to change the cube on the fly. This could make for more complex levels where you have to change the cube multiple times.

Thanks for the feedback. I wanted to do way more with the scale, but the godot physics were harder to grasp than I initially thought xD

Really neat idea. Haven't seen something similar so far. Very rewarding to solve levels like this. Plus I imagine that creating levels for this is relatively easy, so even your game itself is built to scale^^

Nice job, but I didn't realize a size change of the character. Read about that mechanic afterwards here on the page.
Maybe make the growing/shrinking part bigger in a future approach.

Nonetheless I played through the whole game, so it's all in all a good entry.

i really like the artstyle and being a big zelda fan, the climbing mechanic is neat. Only misses a bit of backgroudn music^^

(1 edit)

Oh man, I'm the first one giving feedback^^

First things first, I'm absolutely no shooter player and very bad at 3D jump n runs...so I suck at your game^^
Pretty solid approach to the topic, but imho using magic instead of a machine gun would be better fitting. Good thing is you start with a tutorial, so it was very easy to figure out what to do, right from the beginning.

Edit: Second to give feedback, had the page open for too long and realized after the post

This is the most fun game I played so far on this jam. Slow paced puzzles without pressure are absolutely my cup of beer.

It's only missing some game juice, but that's a common problem in jams. Maybe it's worth some refinement after the jam.

Very good idea, but I was only able to beat the tutorial. In the real level it has been too many planets at once, for my small brain to comprehend. Maybe a slowly raising difficulty would've been a better choice.
But nontheless a cool entry.

Pretty cool artstyle and solid experience. You could only try to differentiate more between forground and background. Maybe it's because I'm colorblind, but it was hard to tell which objects are interactable and which are only decoration.

Rough start, because I had no clue what to do and how to control. But after finding out how to play, it was a solid experience.
But I'm pretty sure my heart didn't grow^^

Really nice little game.
Imho this has potential to become a real game. Especially as 1v1 battler.

Really cool game. I like the 1bit style and how good it is polished, especially for a first try.

If you want some constructive feedback, it would've felt less passive with a minimalistic control over your army. Just calling them back and pointing to a specific target.  Or scrap Auto-Aim of the mage for a TopDownShooter control.

But that said. I really like it.
Was looking for some summoner games inspiration, because I'm planning to do one myself and yours gave me some inspirations^^

Playstore release is done 👍

The bug is finally solved and my next step is the appstore publish. It was a hell of a fight to find this damn bug and I had to pause from time to time and work on other parts of the game till I finally found it today.

How greedy^^
If you plan on making more than 25$ with your game, just buy this asset. It's 5$ man...

It's currently in the making. I got some feedback how to improve the gaming experience for beginners. After that and language support I'll add it to the playstore.

The store entry is already there and I just have to fill with medis and the APK 😉

For your bugs I have to have a look after my vacation. The tutorial normally shouldn't have stars at all. And for the other part: wtf??? I had the same error a long time ago and fixed it. I have no idea how this little fella sneaked back in 😑

And I'm really happy you enjoy it. I missed a game like this too, that's the reason I made it in the first place 😁

Normalerweise ist die korrekte Antwort immer Englisch. Aber in einer Community von Jugendlichen deutschen verstehen das Spiel auf deutsch sicher mehr 😉

Aseprite ist mit weitem Abstand das beste. Allerdings nur auf dem PC.

https://www.aseprite.org/


Pixly ist ne ganz geile Alternative für Android:

https://pixly.tavomaciel.com/

Dafuq, was ist verkehrt mit den Leuten?
Diggi das Teamup mit MsFuchs hat entweder dazu geführt, dass deine Fans jetzt 80 oder 8 sind und kein ZipArchiv entpacken können xD

Why don't reviews show up down here?
I liked the game and if it would've weapons included it would throw me totally back in time^^

Nice one. For this time frame really good. I'm really looking forward to advancing on this concept^^

Played on mobile and there your main screen is capped.

Before thinking about big thinks like a story try to polish what you already have. For example you don't "feel" the hit. If you wouldn't see the life's reduce you wouldn't know if you hit something bad.

Bonus tip:

If you want an easy but big improvement, make an online Highscore with loot locker.

Nevermind, checked it myself. I'm currently on one of my laptops and here I'm not guest90, so I'll wait with registration until I sit on my desktop pc next time.

I wasn't on my PC yet 😂

Us this linked to my itch account or to my browser per cookie?

Thanks, that looks like I planned it timewise. Now you have the harder puzzles left, so you'll maybe end up with 4-5h for one complete run.

They are differentiated by difficulty, aka the number of mates you need to win. It's a simple CSV file where I have listed each level with it's mate count. If I later on want to add a harder difficulty, I can easily add another column with a higher difficulty.

They don't have different themes, I just look for mates. The reason for that is I myself only understand mate puzzles. The other types just let you do x moves and you have to end in the best possible position. That's something for people who can play chess on a decent level.

No they are pulled from a chess puzzle database. But it sounds like an interesting approach to generate them. Can't even think of an algorithm which can handle this.

If you don't clear the world you'll get new puzzles and start all over.

To be honest I'm not sure if this is the best approach. I think about changing it to getting. New puzzles when you press a new game button.

Unfortunately it doesn't.

You get 54 new puzzles every Sunday. I'm currently working on an end screen, because some people had the feeling that the game was over after the first 54 puzzles.

JS and PHP?

You mean you wrote it all by yourself without a proper game engine? This is impressive. I'll send this to some of my neighbors which are PHP devs, to prove they are just too lazy to make games 😁