It is a little expansion-pack for a game (Under Hollow Hills) that is like D&D in that you play characters and create fiction together, sometimes rolling dice. It has a very different focus though. You play a bunch of immortal fae and maybe some mortals who got tangled up trying to put on a circus show.
Kerem Madran
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Hi! I've found this game in the ad section of the Indie TTRPG Newsletter. I haven't bought it but I intend to check it out after it's out of early access. I was thinking about how to make "Fake Artist" into an RPG so the social deduction part of it really interests me. Also the itch page looks polished. Kudos!
I was checking out Sparked by Resistance games to see how far designers have been stretching it, since I've decided to make one myself. Facade is deeply inspiring! Also I'm cis but I connect to the sense of unmasking and relief here as a neurodivergent person who has gotten a diagnosis at 29 and has only been getting happier, more powerful and more honest since. Thank you so much for this!
Feels so witchy. The imagery it conjures is very primal and visceral.
It's refreshing in that it doesn't focus on how the spells empower the mage, but how they bind them to the sky and make them weirder. The Lunomancer is not a moon-power exploiter. They're a servant to the moon. The hand of a powerful sky being.
I don't know if I'll ever get to play with it, but just reading it I felt very inspired.
I don't get what the developer wanted this game to feel like. The mechanics are well implemented and the game looks and sounds good, but there's no sense of agency, The player does nothing, other than spam z/x, and maybe turn if they can see where they teleported before they're shot. Enemies don't telegraph and there's no way to predict teleportation so luck greatly outweighs any player action.
Perhaps a bit too great for a jam game, in terms of scale. With all those resources and mechanics to keep track of... I'm curious as to what all these nice-looking systems could look like with some playtesting and balancing, maybe keeping the effect of luck in check. I ran out of bullets and ran into a few combat encounters and died of running away within 4 encounters of starting.
The sights and the sounds are absolutely on point though.
Hey, do you like grid-based puzzles that involve enemies that can detect you, with annoying boxes you can move only one way which may end up blocking your path? Then check out "He Detec!"
Jokes aside, this was brilliant and fun to play. We accidentally made cousin games. Now our fates are bound for all eternity