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kalleidemos

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A member registered Feb 24, 2019 · View creator page →

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I played The Big Catch prologue and was reminded of this game. I'm not sure exactly what it was, but I'm thinking it was the visuals as well as the checkpoint lanterns. Anyway I finally get curious enough to check this game again and I see that you are a dev for TBC, wow, my intuition was correct.
Now I need to see if I can actually beat this game, I remember getting stuck and giving up, but I 100% the TBC prologue so maybe my gamer skills have improved lol.

Played this on my phone so maybe I was just fumbling with the controls, but I felt like maybe the sprites for enemies and projectiles don't fully align with their hitboxes? Or maybe the player's is larger than it seems? And there's definitely an issue in the bottomless pit room, I fell off the edge a few times but there was still edge visibly there, it was only an issue on the vertical paths. The boss was really hard for me, maybe there should be flashing when it is about to teleport or something? Any sort of telegraphing would make it seem more fair. Otherwise I enjoyed it! I like the design of the player and the boss. I'm a pretty big fan of link's awakening and you got the vibes down, and having the same(?) owl sprite as that game is fun, it's such a perfect design.