Just the discord for right now, but I plan to do so in the future!
Jwduth
Creator of
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this is really late, but i found this pretty sick web program for making fonts really fast FontStruct | Build, Share, Download Fonts its a bit janky, but wayy way faster than making a ton of individual svgs. it works really well especially for smaller fonts, which is just what i was looking for.
Thanks so much!
This has been one of my best concepts I've made, I definitely think the multifaceted theme and mechanics are very unique and make it more than just a generic game about death.
I would highly recommend when thinking of jam ideas, don't just limit yourself to the theme, think of something that can both apply to the theme and also be your own unique idea.
Thanks so much for your kind words.
I 100% agree with the level design, tutorial and difficulty issues, as these were designed in about 2 hours before the jam ended and had no external playtesting. I later realized afterward the extreme difficulty curve, watching some friends playing it. A more detailed and slow paced introduction is one of the highest things on my list of things to improve.
I'm glad you enjoyed the overall experience and graphics; I will certainly follow your suggestions in further development.
Thanks for your feedback!
lookahead is something i would love to add, just not sure the best way to implement it (I'm using godot 4)
also from other playtesting, definitely need to adjust some of the enemy behavior and difficulty.
The polish and theme were my main priority, so I'm happy to hear they are well received.
glad you enjoyed it, I will certainly be working to improve based on your feedback.
Overall, really really amazing and polished.
really the only complaint (not really a complaint more like observation) is that the particles appear to cause some lag in the web version. I also had this issue with my game, and have learned that apparently GPU particles don't like browsers, I have yet to test if CPU particles have the same problem, but just wanted to let you know for the future :)
Thanks for the feedback!
Unfortunately, the story is not as developed in game as I hoped it would be. I should have added more story mechanics such as dialogue, lor collectables, etc.
As for the gunplay, the mayo spreading was intended to have more implementation and gameplay mechanics, such as mayo slowing down enemies.
Again, thanks for the honest feedback, and I will definitely focus on those areas in further development of this project.