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Jakob Stålander Sigvard

36
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28
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A member registered Apr 11, 2019 · View creator page →

Creator of

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The character sprites are from https://lyaseek.itch.io/. They have a neat collection of really cute characters.

Into the Breach was definitely one of my inspirations. If you enjoy those types of games, I can warmly recommend “Tactical Breach Wizards” which was actually the main inspiration for this entry.

Thanks! Those are both very much on the list of features to implement in the future if I find the time and resources to keep working on the game, as well as smaller maps in general to make positioning early on a little more impactful. Thanks for the feedback :)

Thanks! I’ve been burnt one too many times by people not understanding how to play games I felt were self-explanatory, so I went with the “better safe than sorry”-approach :)

Really solid clicker game! Only mechanic I couldn’t quite work out was the “Your multiplier” thing. Couldn’t find a way to ever change it, so it takes forever to sacrifice big amounts. But that was the only real issue I had

Amazing! I very rarely feel compelled to play all the way through puzzle games, but the style and audio in this one hooked me. Great job!

Really cool concept, and neat take on the theme! Gave up on the hard levels, but that might just be cause my brain is fried from jamming. Appreciated the “Skip level” button. Nice little quality of life feature

Great take on the theme and excellent execution! Very polished for the time constraint. Great job!

You can request CSS access from itch which gives you a bit more fine control over the CSS of your page, which I suspect that they have done. They also have rounded corners on the inner content area at the bottom, which as far as I know isn’t doable in any other way.

https://itch.io/docs/creators/css-guide#getting-css-access

https://jsigvard.itch.io/moonlight

Very charming. Simple concept but very well executed. Great job!

Thank you for the kind words! Out of interest, do you remember where you crashed?

Glad you liked it! Yea the controller support was a bit last minute, so I’m not surprised it doesn’t work that well.. Should automatically switch back when you go back to controller but I guess not :/

Very fun! For how simple the actual gameplay loop is, it is surprisingly addicting. With a bit more complexity and minor balance tweaking (seemed like taking extra damage did barely anything) it could honestly be a great game!

Didn’t manage to make it to the top, but it’s a pretty fun simple concept. Minor issue in that restarting doesn’t reset your health, but nothing a quick f5 doesn’t fix for now :)

The concept is really cool. The isometric look is super neat, although it does make it a bit hard to gauge what is going on sometimes.

Interesting concept and I really like the graphical style. Bit laggy in browser (at least for me) which made it a bit rough to put down buildings.

Yea I spent quite a while pondering how to get the limitation to make sense, and this was the only feasible idea I could think of that didn’t harm the fun of the game. And thanks :) I’ve been toying with this style for a while trying to figure out a proper project to use it on!

Hah, I might spend a week setting up individual leaderboards per level and making a bunch more levels, but no promises :)

Appreciate the kind words! :)

Yea I might have gone a bit too hard on the effects. Considered adding in a toggle setting for it, but the menu was getting a bit cluttered already

Interesting concept. Neat take on the limitation. Bit hard to control though, making the boost almost more of a hindrance than a boost

Pretty sure changing Compression to GZip under "Publishing" in your player settings should fix it

The person who submitted can add you as an admin/contributor on the project (When editing the project: More -> Admins)

Cute little game! Love the cat-shop :D

Great concept and execution! I really like the idea of a pet-based survivor.

I'm a sucker for cute-gore games! Great cute little game :D

Good fun. A bit hard to actually hit the enemies when they bounce around like crazy, but I suppose that is partially a skill-issue.

Love seeing people actually put effort into the itch page presentation itself. Great game as well!

Game jammers rarely have time to implement all the features they want.. so it's quite amazing that my only gripe with this entry is that it almost has too many features.
Great job!

Thanks for the feedback! Watched you play my game :)

And yea, fully agree with the critique. In the final release I'm planing on allowing you UP TO 3 rotations per building placement, with a small panel on the side allowing you to pick your next building whenever. And then just an "End Game" button after the last building so you can use however many of those 3 rotations as you want.

Having it slide in from the side as a panel covering only a bit of the screen when the rotation was finished rather than started was also the original plan.. But ya know, time :)

You should be able to pan the camera by holding down your right mouse button and moving the mouse. Unless you mean something else?

Hah, yea. Unsurprisingly I didn't have much time for balancing, so the tower is probably a bit too easy to earn points with :)

Thanks! With the feedback I've been getting it doesn't seem unlikely that I'll keep developing on it for a bit and give it a full release. Initially had it at 100 actions rather than the current 30, but figured people would like to be able to finish a game when rating :D

Thanks! :D And yes, hold down right click and move your mouse