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Joey K

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A member registered Aug 12, 2023 · View creator page →

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pleasantly surprised by the voiceover. feels like the spore cell stage x nature documentary, really nice vibe!

this feels really polished and cool. kind of reminds me of tricky towers but the ability to freely rotate each piece is an interesting spin(sorry for the pun).

nice, I like the art direction and the overall concept a lot. music/audio fits the game well. I'm guessing that how well you do in the minigame affects how much you get, but it wasn't exactly obvious as I still got money when failing minigames. even so, it was quite enjoyable and I had a good laugh at some of the dialog. good job!

awesome intro! dig the art style and music. boss fight mechanics could be a little more interesting and the player damage sounds could be more noticeable compared to the rest of the sfx, but overall quite an enjoyable experience. 

Quack! super fun game dude!

That was tons of fun! My only main note as a sound designer is that I could not hear the player being damaged very well over the other sound. Even though the game was fairly short, it was super fun, adapted the theme well, and felt nice and polished. great job!

Hi, I talked to our team and we would love to have our game reviewed, but we are still tweaking a few things until the end of the bossrush jam so if you could wait until the end of the submission period to start making your video we would appreciate it! thanks for playing our game!

Nice mechanics, smooth gameplay, simple but effective sound effects to cue the player as to what is going on, quite aesthetically pleasing as well, great job!

genius mechanics, incredibly fun!

super fun. relatively straightforward concept but very solid, polished, and well designed.

this is a neat idea and I could see it being fun if developed further. I like the music tracks and it's nice that you can change the volume. some things that I noticed could be improved:
- I could not figure out where the space merchant is, maybe some kind of a quest marker or some indicator to tell you how to find him would help (or maybe there is something like that and I just missed it, ha)

- adjusting the volume with the mouse in game make the a and d keys adjust the volume until I clicked off of it, which initially was a bit confusing.

- the rocket sound does not loop seamlessly and does not fade out when you stop the ship, making a small click sound

- could use some more sfx overall and the  lazer sound from the ship could use a bit of randomization

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Overall great job, especially for a team of two! I really like the art/animation style and I think you've got a solid gameplay foundation here. From a sound design perspective I would say there could be a few improvements:
- sound effects overall could be a little louder, it's difficult to hear them over the music, so lowering the music volume or adding a volume slider for music and/or SFX would be nice
- having the following sound effects(or making them louder/more audible if they're in the game) in this order of priority would IMO help make the game feel better to play and more polished: a cue for the attack charging up/finished charging, enemy attacks, enemy movement/agro(vocalization), teleport charging and ready sounds. weapon switching sounds, ambient sounds.

this could be a solid start for a project outside of a jam, well done.

thanks, it's actually AndersonOrtizDiasJunior's game, I made and integrated the sound effects but we didn't have time to pass the project back to him so he could build and upload it, so I had to do that lol. we made it in time though :)

That was really fun, had me giggling the whole time. Excellent story and very polished for a game of this scope in two weeks!

cool idea and excellent graphic effects and art.

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a nice polished game! great art, music and sound effects!

Thank you! October is a wonderful composer and I feel pretty good about where the sound effects ended up, especially for my first jam. I like the sound design in your game as well (in addition to the art, music)!

amazing! Looks great, sounds great, really satisfying to play. very polished. really fun! love the poping sounds and the music. the mechanics are simple to understand and easy to use, but difficult to master. it's ingenious. 

Awesome! I'm saving this as it seems like an incredibly useful tool for jams! the whole thing sound really good for using (I'm amusing) unity's built in tools for audio integration as well!

loved it. the voice recordings and AI dialog were a great touch. loved the phase shifting mechanic!

this is really cool. love the exploration and puzzle solving and the dialog. really cool mechanic with the phase shifting. got jump scared one or two times ahhaha awesome. using AI for voice makes a lot of sense, if you don't mind me asking, what tool did you use to generate the voice?

I am a sound effects designer. I actually just completed my first game jam (1 bit game jam) and I used some techniques you might find relevant to what you want to do. I used a tracker to generate synthesizer sounds for most of the sound effects and it worked really well. I also used fmod to implement all of the audio (including our composer's music) into the game. I would love the opportunity to work on something with a larger scope.