pleasantly surprised by the voiceover. feels like the spore cell stage x nature documentary, really nice vibe!
Joey K
Creator of
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nice, I like the art direction and the overall concept a lot. music/audio fits the game well. I'm guessing that how well you do in the minigame affects how much you get, but it wasn't exactly obvious as I still got money when failing minigames. even so, it was quite enjoyable and I had a good laugh at some of the dialog. good job!
Hi, I talked to our team and we would love to have our game reviewed, but we are still tweaking a few things until the end of the bossrush jam so if you could wait until the end of the submission period to start making your video we would appreciate it! thanks for playing our game!
this is a neat idea and I could see it being fun if developed further. I like the music tracks and it's nice that you can change the volume. some things that I noticed could be improved:
- I could not figure out where the space merchant is, maybe some kind of a quest marker or some indicator to tell you how to find him would help (or maybe there is something like that and I just missed it, ha)
- adjusting the volume with the mouse in game make the a and d keys adjust the volume until I clicked off of it, which initially was a bit confusing.
- the rocket sound does not loop seamlessly and does not fade out when you stop the ship, making a small click sound
- could use some more sfx overall and the lazer sound from the ship could use a bit of randomization
Overall great job, especially for a team of two! I really like the art/animation style and I think you've got a solid gameplay foundation here. From a sound design perspective I would say there could be a few improvements:
- sound effects overall could be a little louder, it's difficult to hear them over the music, so lowering the music volume or adding a volume slider for music and/or SFX would be nice
- having the following sound effects(or making them louder/more audible if they're in the game) in this order of priority would IMO help make the game feel better to play and more polished: a cue for the attack charging up/finished charging, enemy attacks, enemy movement/agro(vocalization), teleport charging and ready sounds. weapon switching sounds, ambient sounds.
this could be a solid start for a project outside of a jam, well done.
thanks, it's actually AndersonOrtizDiasJunior's game, I made and integrated the sound effects but we didn't have time to pass the project back to him so he could build and upload it, so I had to do that lol. we made it in time though :)
I am a sound effects designer. I actually just completed my first game jam (1 bit game jam) and I used some techniques you might find relevant to what you want to do. I used a tracker to generate synthesizer sounds for most of the sound effects and it worked really well. I also used fmod to implement all of the audio (including our composer's music) into the game. I would love the opportunity to work on something with a larger scope.