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jmcapra

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A member registered 65 days ago · View creator page →

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Ah, that's a shame! What OS/Browser are you using? It seems to work fine in Chrome on the Mac and Windows devices I have at home, however on my android phone none of the textures load.

Thanks for the message! Hopefully we can get the game working for you. I'll also upload a downloadable Windows version once I get saving/loading implemented.

Another Merlin game! Keen to try this out in the morning. QQ - any chance this was also inspired by the old flash game Merlin's Revenge?

Really cool mechanic, Rainbow 6 style!! Very polished, would love to see more levels and mechanics added

Not your fault! That's definitely a bug/oversight, thanks for reporting :) 

Thanks for the feedback! Did you select any winning shapes before starting the game? I rushed that UI in the last 15 mins of the jam and forgot to add defaults so I guess by default, it's impossible to win

Cool game! Took me a few tries to figure it out but eventually I made it to day 160 with score 253. The new resources/symbols showing up at that point were a little confusing, but the flavour text at the end made me curious to return and find out more about that northern smithy 

Thank you for the feedback, I'll definitely take this into consideration with this and future VR projects. 

I agree the counter being pinned to your face isn't a great feeling, the wrist UI is a nice idea. I had started working on something like that - if you hold a seed against the palm of the opposite hand it will show a preview of the flower it will grow into - I plan on evolving into more of a discovery/progression aspect if/when I return to the project :)

I have to say, you're a trooper for even making it that far haha! The submitted version must run at <10 fps on the quest. Really sorry about that!

I'll release an update that fixes the framerate issues for both PC and Quest after the jam. Thanks for the feedback :)

Ahh, that's unfortunate. I don't think it's the renderer (was set to Compatibility in the editor), just some poorly written code causing a bunch of material duplication and overrides every frame :')

I'll release an update that fixes the framerate issues for both PC and Quest after the jam, thanks for the comment :)

Bugs

  • Bomb supply doesn't reset after game over - so any bombs you use are gone forever until you reload ;) 
  • Only way to return/quit back to the main menu to select different winning shapes or set the number of bombs is... reload the entire page :')

Understood. There's definitely merit to it and I imagine from a regulation standpoint, these HMD's are probably treated differently to traditional handheld mobile devices. With this in mind the restrictive stance makes sense until the public warms up to the tech and regulations are in place. It will be interesting to see if Meta and other XR platforms follow suit with the  enterprise API.

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Fun game! I also had a few troubles with repositioning after each level - possibly smacking the table once or twice hahaha.  It seems like your orientation is reset each time you proceed to the next level. I had some difficulties with this in my game as well so if anyone knows a good solution, would love to hear it!

Love the environment, and that you don't always need to knock every ball from the platform to proceed to the next level. A nice balance between challenge and relaxation :)

My #1 fan! Thanks so much for the feedback and support, not to mention some of the core ideas that shaped the whole environment :)

Thanks for the feedback! 

Yeah, I really didn't spend enough time balancing that core system out before submitting to the jam. I had intended to add "difficulty"/relaxation levels which would just alter the rate the soil in the pot dehydrates. Funny side-note, I forgot to multiply by delta so the pots will dehydrate faster if you have a higher framerate! (let's call it hardware-based difficulty scaling) - MY BAD hahaha. I've covered a few of these shortcomings and my post-jam optimisations in a dev log if you're interested: Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

I'm glad you found the environment relaxing despite this :) 

Thank you for the kind feedback! :) 

Yeah, I probably shouldn't have added the rake in without giving it a purpose. That time would have been better spent optimising the unpleasant framerate - I've posted a dev log reflecting on my approach to the jam, and detailing how I tripled my framerate after the jam, if you're interested: Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

Oh right! That makes sense, I hadn't considered that.

I understand that this would greatly limit the potential audience - I'm just wondering, would an XR entry targeting Quest 3 (potentially other platforms like Pico) get much traction here?

I've just published a postmortem devlog  for my entry. Unfortunately my submission was not very well optimised, and missed the mark on a key rubric (haptics). In my post I've discussed how I at least doubled my framerate, and my intended approach to adding more haptics and interactive elements to the world. I'll wait until after the voting period to release these updates but they will include using hand poses to invite butterflies to land on your hand as well as flowers that react to player touch in a more convincing way :) 

Check it out at Postmortem: Optimising my XR Game Jam entry - Flower Dome 3001 by jmcapra (itch.io)

Excited to work within this constraint! I understand on-screen text and messages should be avoided - do icon hints in the game world resembling input controls (common trope being "E" to interact with an item) fall into this realm? 

Thanks for the quick reply! Regarding the ZERO UI, I have a question about that but I'll post it in the thread so others can see :) 

I have an idea for a game that was inspired by and fits the theme for both this jam, as well as the concurrent GoedWare Game Jam. I haven't started on the game yet so I'm already a day behind for this jam (2 days behind for the other), but my question here is - can I submit to both without penalty?

Asking specifically about the rules for this particular jam - I couldn't find any specific restriction here I know some jams do.

I have an idea for a game that was inspired by and fits the theme for both this jam, as well as the concurrent Tavern Game Jam. I haven't started on the game yet so I'm already 2 days behind for this jam, but my question here is - can I submit to both without penalty?

Asking specifically about the rules for this particular jam - I couldn't find any specific restriction here I know some jams do.

This was really fun, even though I couldn't figure out how to shape the pot (since verifying in the screenshots and comments that it's definitely possible, I'll have to try again later - just FYI it wasn't intuitive for me), the painting is very satisfying. Love the environment! (side note, the insects were a nice touch but a little too loud)

While this game feels like it would be a perfect seated experience, I found I had to move around and re-centre my play area a few times to reach the power button and the button for the radio (another cool touch). 

PS this concept would work so well in my flower game. I was going to add basic pot painting but ran out of time. A full-on pottery corner in the dome would be next level. On the other hand, I didn't even finish my game as-is; I'm impressed with the limited scope of your game and the excellent polish you were able to achieve as a result. 

Overall a very inspiring project, great job!

Hi, this looks cool! Any chance of uploading a PCVR version? 

Epic!! I'm sure you hear it a lot but your contributions to the Godot XR space are phenomenal. Keen to try this out when I get home.


I've been very curious about the room scan feature and would love to explore it for my next project. On that note, I have a quick question - the XR tools docs for the passthrough extension state -  "For privacy reasons no access is given to the camera image."

I'm curious to know, is this a hard limitation imposed by the Meta SDK/API or can we hack around this? I was hoping to explore image post-processing and computer vision. I feel like that could be an incredibly visceral MR experience, however that wouldn't be possible without access to the image data. 

Looking through discussions on Meta community forums, it sounds like this is more about politics than privacy. Android has had a robust app permission system since infancy...

bektasesref's comment in one thread hits the nail on the head - "Just think about the horror when anti AR people say to each other something like "Meta's new feature allows developers to spy on our own eyes, shame the devil!'"

Looks fun! Keen to try this when I get home

I can't even begin to describe what a great learning experience this week has been! Totally pumped to see what else Godot and XR tools have to offer.

Thank you!!

Thank you!! The final submission will be even more beautiful thanks to the extra day :) 

Spot on, my bad! I'll wait until my final submission to reupload - thanks for the heads up :) 

Thanks for the heads up Kasper - can you tell I'm new to all of this hahaha? I'll wait until my final submission to reupload.

Unfortunately for the last hour I've been dealing with great instability from Godot - alongside Git freezing and Windows refusing to compress my project folder. I was in the middle of filling out the environment a bit more, so hopefully I can sort that all out before I get too tired :) 

It's almost 6am here... I just stayed up all night trying to polish up my submission, thinking it was due 2 hours from now. 

Just to see there is still a whole day, and I can't count! (as evidenced by some of the bugs still in my game).

On the bright side, at least I have more time to fix up some of those bugs.... in the mean time, I may as well upload what I've done so far! Check out Flower Dome 3001 by jmcapra (itch.io) if chill flower gardening on a distant barren planet is up your alley :)

Thank you for hosting! This was my first game jam in almost 20 years. 

I found it a bit late and hoped to still finish something in under 3 hours, but went over time and uploaded my half-finished level just after the cutoff. Not sure if my submission would have counted anyway, since it was heavily based on a Kenney template project... Still, a great exercise in task prioritisation. Spent way too long in Blender only to go with the character and animations from the template.

Looking forward to the next one :)