Fun song, very reminiscent of something from the Game Gear IMO.
DSound
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Actually gave myself a bonus stipulation for this jam... every instrument and sound effect came from the Korg M1 rompler VST (an oldie but a goodie IMO, though I find myself using the Triton rompler VST more often nowadays). The instruments I ran through both a saturation and a compression plugins while the SFX I simply layered as they came in (with some volume automation for fading out the clockshop and rain presets).
The rattle and crunch was a cool creepy effect suggesting there are spooky skeletons chasing you, emphasized with the tempo change and introduction of the synths/drum beat. Cool song that tells a story, though one thing I'll comment on is that I would've preferred it if the bass in the beginning had a slower, less intense attack (maybe even some delay)... after all, you're trying to establish an ominous, creepy ambience (mind you, the bass as it is works well in the more uptempo section).
Beautiful piano intro. Like the key change at 0:22.
Second part nicely builds upon the motiff established in the intro, though the pads may be a bit loud... they kind of compete with the piano around 1:10 (also, IMO the piano phrase at 1:08 would've been a good opportunity for a dramatic crescendo). Nice tension and resolution into another key around 1:19.
Third section has a fun sneaking around vibe. I like the call and response between the bass and piano. Mallets and strings provide tension, particularly the dissonance around 2:50. The percussion coming in at 3:34 is a dramatic moment and immediately lends urgency to the piece. I like the broken up variation of the main motiff around 3:49. Very interesting, unexpected pitch modulation at 4:06.
Ending section is a nice callback to the second section with added percussion. Works well. Good job, a very enjoyable piece! If I were to take issue with anything, it would be that the song changed from one section to the next with little/no transition. Yes, it's an overture, but a transitional phrase or measure would've gone a long way towards leading the listener to the next part. Alternatively, breaking the song into separate songs would've worked well.
"Into The Heed Sector" succeeds in creating a pretty cool minimalist electronic style song which is built upon as instruments come in. However, I felt the percussion coming in at 1:10 gets lost in the mix.
The 3:4 rhythm works well in "Tribulation". The counterpoint between the bass and arppegiating synth around 1:03 works well, gives the listener the sensation of two conflicting sides -- the bass solid and unyielding, the synth dancing and free.
"Go Home, Someday Soon" is more laid back and sentimental. The pads swelling in and out create some subtle tension.
Cool rock song and I enjoyed it overall, though you may want to consider bringing up the lead guitar a bit and I felt the middle part was a bit low-key for a fighting game. You also have some really cool stuff going on in the drums, but they don't really punch through the mix (a compressor may help).
Around 1:50, pizzicato strings and percussion really build some nice tension and I like the horn melody. Nice climactic resolution at 2:19. Next part is calmer yet still ominous, getting a Stravinsky vibe. Finale builds up tension and ending on that augmented chord was quite fitting IMO. Awesome work.
Impeccable sound quality for the most part, though I felt the high tones got a little bit crowded around 1:30. On my first listen, I felt the transition at 0:15 was a little abrupt, on subsequent listens it makes more sense, but perhaps a drum fill could've helped lead the listener to the next section? 0:48 felt a little abrupt as well. That said, you really nail the feel of GG's soundtrack and have an awesome song overall. Great job!
First off, kudos on performing a vocal piece. The guitar performance is good and the fuzz tone has a nice creamy texture. Personally I would've liked it if you had let the whole note at the end of the solo (2:24) ring out a bit longer, maybe gradually fade it out as the vocals came back in? I also felt"haaaave" at 1:23 could've used a little more breath support. But those are just nitpicks, really cool song overall!
Meditations makes good use of melodic counterpoint and echoes to create a nice sense of space. I like the dissonance in Journeys, creates a nice bit of tension. As for Resilient, I like that you went for a drum and bass song for a boss theme, but aside from the two fade outs I found the song a little bit too repetitive and personally I would've preferred the melody assert itself more.