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jaspior

143
Posts
3
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9
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11
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A member registered Oct 23, 2020 · View creator page →

Creator of

Recent community posts

Is it possible to change the pencil size?

I have some experience so i believe I can translate/adapt it from 3.x for my uses on 4.x Anyway, thank you for your work!

Love you, person!

This will really help, I’m struggling to make a minimap that doesn’t use a viewport with changed assets!

Ok,

I was able to play it in a ubuntu pc. It’s strange, because my windows is in a potent machine with better internt connection.

Great game!

I had the same issue =( Will try on other computer next this week to be sure

I loved the cleaning effect. I was wondering how it was done, shader, tileset, or normal object?

I know that the Norns/Moiras are mythological but I got some sandman vibes from them.

Hi, We have some experience with looping games, one of our best ludum dare entries had this theme. We also tested a concept in a game with unlimited bodies as platforms so it was a question to adapt these two previous concepts together, add the body limit, and test. @KeichTS tested all levels and was really good at it. I put a casual mode because I had some problems with the levels with bullets XD

Nice game!

Not sure if it is a bug or feature, but if you spam the throw point blanck in the pumpkins, you can get more lifes

About the difficulty of the game, if you want just to see the levels/mess around, you can turn on the casual mode in the options menu.

Thank you all for playing!

Just a tip: try to use different colors for the background and the platforms. i.e., if we can climb it, let it be blue but if it’s just a background, like a warehouse, make it gray (like done by pencil).

Anyway, great entry

Will the itch version be updated with steam? Is there any differences between them?

I have only one complaint: we have to click to aim when the ship is united. Using the same approach to the separated aim and using the left click to dash or change weapon could improve the playability, letting all moving keys for one hand and attack/special for the other

Hi!

I’m having some issues with the text. The first one is some issue with the font resolution. It is too blurred. It’s possible that changing the font may solve this.

The second is with placement. When I export the game, the position, size, and paragraph size change.

Thank you!

To which extent will we be able to use a.i. tools? It’s important to know the opinion of the jam organizer.

Are uses like upscale, pixelate and image variation ok? Are assets made totally with a.i? ok?

Thank you!

Can we use a.i. generated images if we make it clear that we used it?

Any tips on how to programa collision precision? Nice game!

Mine is GTX 1650 and I also get black images

Stable diffusion is really powerfull.

I tried at windows, the output are all black images, I get this prompt error while the gui is loading:

‘’’ torchvision\io\image.py:13: UserWarning: Failed to load image Python extension: torch_jit_internal.py:751: UserWarning: Unable to retrieve source for @torch.jit._overload function: <function _DenseLayer.forward at 0x000001F6781C65E0>. warnings.warn(f”Unable to retrieve source for @torch.jit._overload function: {func}.”) torch_jit_internal.py:751: UserWarning: Unable to retrieve source for @torch.jit._overload function: <function _DenseLayer.forward at 0x000001F6781C6820>. warnings.warn(f”Unable to retrieve source for @torch.jit._overload function: {func}.”) ‘’’

so I believe that maybe I have the wrong python installed or something like this? I’ve just unziped the files and executed the .exe as manager so in theory, it should work.

Nice game! You could flip the bullet direction with the direction of the player movement, so it could shoot backwards

I didn’t use pathfinding. When I ask the parrot to return, I apply a force until the distance between it and the robot is smaller than a set value, and to send the parrot to the nearest sensor, I use a tween. Maybe pathfinder could make it more efficient

I think the jump and jetpack are redundant, since you can play using only the jetpack to move around. Nice game and atmosphere!

Amazing game. I felt the laser was too fast, without any anticipation for the player. Anyway, solid entry

Amazing game!

Nice game! I’ve felt that the bot thake too much time to play.

It’s a little confusing to understand when I was attacking and defending, but after that, it was an enjoyable game!

Shmup are always welcomed!. The evolution being on the enemy, not the player was a nice touch too!

Nice game! I’ve felt that the scenario was a little too empty, but overall, I had a good time with this game.

My only complain is that the game screenshots spoiled all rats we could make =c

Thank you Alan Turing!

Just to be sure. If I buy this bundle now, I’ll have access to all future bundles listed above right?

Thank you!

keep up with the great work!

Thank you. I’ve saw you put a discount in twitter. I’ll use it, latam life is hard some time and any money we can save helps

Any plans to make a LATAM price/discount? Thank you!

This plugin is very similar to the KenShape pixel to 3d. I really like this idea, you should think about releasing this plugin standalone as well. Godot 3.x may not be able to export the scene in other formats but Godot 4 can export glTF. Great work!

Perfect game, simple yet engajing!

Loved this game. Some idle clicking stuff like the ones in cookie clicker could helpe improve the experience.

I liked the game art, good game!

This game was very nostalgic, I really appreciate it.