great game but objects can spawn a block you in also anything above a wall is hard to see. lots of fun keep it u
jackewing
Creator of
Recent community posts
thanks for your feedback I definitely over scoped the game the original plan was to have you posse fight along side you. but I did not have time to add that. the long range enemy was added on the last day to give more variety. the posse buffs have been working for me so could you give some more information on that. after the boss you should be able to find them but I will take a look at that.
love the gameplay and art but I encountered a few bugs
- the second scene that you see the Roches is unclear when you beat both of them and go back it looks like you go back to the scene that you where at previously so why did you fight the second enemy
- to progress you need to make a blind jump or walk to the edge of the platform but the level design makes it look like you goal is to go up
- in the 3d stage that you see the enemies the spike blends into the ground and kills you in one hit then you are set back to the beginning and it ends up being frustrating so a solution could be to add some checkpoints
- the last thing is that when you are going forward then jump and hit the s to go backward you will move backwards but your player is facing the incorrect direction
overall a great game that ends up being really pretty and fun
yeah I still don't know what I should do when the player dies. I am thinking about making the objects that follow the player become the new player so they sort of become extra life's. then after go to the death scene. I did not know about the drag problem and will fix that for version 0.3. I am planning on just adding particles and a sound effects but that is a good idea. thanks for your feedback