Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

its-terra

15
Posts
19
Followers
5
Following
A member registered Nov 04, 2014 · View creator page →

Creator of

Recent community posts

It was a breeze until level 5, where boss really had me stumped, at which point I realized that there is loot, and I can get it by throwing boxes (oops).

I'm really liking the loot system here. With managing risk and reward by choosing more damage or more loot strength to open crates or having more loot-quality items.

I've spent probably 6 hours grinding everything there is in the demo ^^;;

Got 100 loot-quality (5items 20 each), and 18k stardust.

Feedback: There is probably needs to be a system for dumping all these stardust, as I didn't really had to worry about item's cost-to-wear stat.
Example systems: enchanting (minecraft), gambling (diablo) or enchanting-with-chance-of-item-destruction (MMOs). Something where it is possible to dump stardust indefinitely.

Had a bit of trouble finding triangle symbol.
Loved how symbol you picked up is spinning inside the ball, everything looks 2d including the ball, but as soon as I picked an item it made the ball visually very special. Dunno why I focused on this so much, but I kept thinking about this interesting visual contrast during the whole play through :P

Agreed with other comments that game is calm and relaxing. I sincerely enjoyed it :)

(1 edit)

Thank you for playing!
I guess I made map clues too obscure, my friend had a hard time finding treasure too.

Here is a spoiler/tip for future players:

there two clues eye and shovel-with-rope. Eye means you have to stand at 2nd figure and dig in the direction of the 3rd figure. shovel-with-rope means you have to dig between 2nd and 3rd figures.
1st figure is there only to help you find other two faster :)

At first I didn't get it, but then I walked across a river and got the idea ;))

I happened to pick coals backwards 7, 6, 4; don't remember the rest.

good game! love the art and snowppl

Only could try it in my standing place (2x3 squares), but still got a little taste of the corridors and the darkness. The fact that you cannot see the floor and the ceiling at the same time really sells the feeling of a dungeon!

PS: would be fun to put swarming rats/snakes on the floor in some rooms to scare ppl :))

PPS: can't wait to try it in a bigger room on the weekend.

PPPS: didn't know VR for Quest was possible in the Godot!

Nice Oculus Quest game!

I almost beat the final wave, but rifle-guys got me while I was stabbing red-shirts :^)

Thanks!
Yes, weapons are procedurally generated :)

(1 edit)

Thanks! Love it :)

Thank you! :)

Very much enjoyed your game. Really impressive, a complete experience with story levels and art. And just like GRG said, clever use of the two buttons.

PS: Robot's head looks like a heated toaster :))

Great game!

(1 edit)

Thank you! Yes GZ screen is end of the game :)

I enjoed it!

I agree with @EduardoFrancio, as suggestion maybe add a piano note or a chord at the very end to turn screen black so it blends with background and restarts like it already does.

Like the idea and design :D

Cat-tastical!