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Immod

160
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6
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1
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A member registered Jan 29, 2022 · View creator page →

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Recent community posts

A very interesting idea to combine "Doodle Jump" and shooter! The game really trains multitasking. The visual is great! Overall, you made a great game!

Great game design! Good picture and sound! The only thing I would like to see is a button for collecting all resources. I had the whole field covered in rabbits and I didn’t have time to collect carrots)

Interesting horror concept! I'm not a fan of this genre, but this horror intrigued me! You did a great job with the visuals and sound, they created the right atmosphere!

Thanks for playing and comments! Yes, some rooms were specifically designed to be very "unfair". A room like “1 out of 10” may not appear at all. The chance of getting such a room is very small. (For example, the chance of getting into a room "50% chance" is 4 in 1, compared to a room "1 in 10"). The game also has a "Potion of Luck" that allows you to win in a room that depends on chance. 10 rooms is very little, maybe you are just unlucky. Sometimes I also lost in the first 5 rooms. But it was so nice when I won the first 2-3)

Thanks for playing and comments! Yes, the location of the exit door is random. There were even cases when a player succeeded on the first try! It might be worth trying to play 6 times and test your luck by 1%)

Very enjoyable game! Simple and smart! The only thing I don't like about these games is death in the pit. I often died in the pit because... I didn't feel the responsiveness of the controls. But despite this, this is a great game! I would love to rack my brains at high difficulty levels in a game like this.

Thanks for playing and comments!  Due to lack of time and energy, I tried to bring out information where it was not obvious. But I agree, in others it was also worth bringing out this information.

Amazing visuals and sound creating a wonderful TV show atmosphere! Interesting interpretation of the theme! I definitely liked your game! Great job!

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Very cute game! Congratulations on your first ended  game! The game turned out to be dynamic and relevant to the theme! The only thing I advise is not to restore HP after each door, the significance of this HP is so lost.

Good game! First of all, I hate two wizards! Secondly, I was able to open a maximum of 30 doors, am I a bad player? Overall the game is amazing, original and with nice graphics!

Very fun game! The characters and their unexpected purchases are beautifully woven together)

Great cute game! Great variety of monster art. The items are super helpful. Great job on the jam!

Great job for the week! Sound, Art, Narrative - everything is at a high level and creates its own vibe! Thank you for such a great game!

Great visual! Interesting mechanics that you need to listen to what is behind the door. It creates a certain vibe! All this is perfectly supported by excellent visuals! Good game!

Great visual! An interesting replayable game! I would love to play this in one of the arcade machines!

Great visual space setting! A simple and working shooter. It would be interesting to see how this could have happened without the time limit. Nice job on the jam!

Thanks for playing and comments! Absolutely! Tutorial is an important part of the game. I didn’t have time for this at the jam, but if I finalize the game, then I’ll definitely do it.

Great game! Good synergy of mechanics, keeps you in suspense and forces you to act.

Very interesting game! An excellent platformer with nice visuals and cool design solutions! Great job on the jam!

Excellent dark atmosphere backed by great sound! Great game!

A very atmospheric game! Excellent visual and sound style enhances the atmosphere! Good game!

Good game! In my opinion, this is the most unusual game at the jam! The way you work with space and design is excellent. I hope to see it in a store in the future and I would love to buy a game like this! Thank you for such a great game!

Very interesting concept! I really liked it! So far, the only things that have confused me are the arrows flying through the walls)) But overall, great job!

Great game concept! I hope to see this game in full in the store somewhere in the future! Great job!

Great pixel art! I got into the atmosphere and felt like a real detective) Great game!

Thanks for playing and comments! 
Gotcha)

Great graphics and sound that create an incredible atmosphere! A little more gameplay variety and it would have been a masterpiece. Great job!

Thanks for playing and comments! I tried to find a balance between randomness and meaningful choice, like in board games.

Good game! I loved the visual style and variety of enemies! I found the character controls to be unresponsive, but overall it was a good game. I think the game can live after the jam!

Great visual style! Simple standard mechanics, soundtrack and art style completely immerse me in the atmosphere. Great job!

Amazing visual style! Great story! The game seemed very original to me! Great job!

Amazing game! Style, gameplay, sound - everything is at an excellent level! This game reminded me of "Sonic 3D Blast", it turned out to be such a portal to childhood! Thank you very much!

Great graphics and atmosphere! The only thing is that it needs to be modernized somehow, perhaps adding some drive. It might be possible to speed up the hammer...

Interesting game, nice visuals! I feel like I was asked the question: “Do you want to play a game?” Good job!

Great prototype! Reminds me of one of mine) The only thing is that the ball can be pushed with one of the green cubes, this simplifies the gameplay)

Cool little game with simple and intuitive gameplay! The art is excellent, the goals are clear! Great job!

Interesting game! Makes me think! Good job!

Thanks for playing and comments!
Yes, Grandfather's ax is an item of imbalance. But this is random. You can find it at the beginning and the game will be easier, or you can find it at the end when it is almost useless. The store tried to inflate the price for it.
And yes, the battle is a simulator of randomization and receiving rewards, so that in the future it will be easier. Perhaps there are options to diversify this phase of the battle, but I didn’t have enough time for it.

Good game! Nice visual! It's great that we were able to add so many different types of weapons! Personally, I miss the randomness of the environment in the rooms.

Very cool visual style! Interesting idea! But the rules for opening the doors were not clearly communicated to me. I looked at these doors like “The Ram at the New Gate.”