Wow... I might be old, but there's a certain, comfortable familiarity to this. That sense of exhilaration when you finally get a digital tone after a dial still gets me all excited about finally connecting.
ifman1
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That is weird that you never got any power ups. I usually get them 2 or 3 tanks in. They also show up on the minimap as little green dots.
Music and sound are what I consider my biggest weakness, so I'm glad you liked them. There was a lot of experimenting with BFXR and Bosca Ceoil for this jam.
I'm glad you enjoyed it, but it's way better with power ups. I hope you try again.
Great Job, that's a fun little shooter. The mechanics are actually very similar to what I made. I love the way you obscure the scene with the debris, that's something I wanted to do in mine but couldn't come up with a good way to do it. And the music is perfectly nerve wracking! The tiny arena also adds to the tension in a really interesting way. Again, GREAT JOB!
Hah, thanks. I'm glad you liked it.
I do not do music. I opened up Bosca Ceoil and managed to make a 7 second loop that wasn't making my ears bleed. BUT, having a 7 second loop repeating the entire time you're playing got really annoying after about 21 seconds, so I took it out. I do enjoy trolling my players when I make jam games, but I really don't want to hurt them by making their ears bleed.
I'm glad you liked it! The obscuring of the screen was one of the ideas I had going in to make it feel like a war zone. If I had more time it would have been smoke. Level 11 is pretty good. At some point you learn the patterns of the enemies and can just keep going indefinitely, so after about 10 levels it starts to get a little boring anyway.
Thanks for playing, I'm glad you liked it!
Due to my tight schedule, 90% of this was done in 2 days and kept as simple as possible, thus the whole arcade style, high score type of game.
I was going for a confusing, chaotic battlefield where it was hard to see and a lot of screen shake. So in version 2, they'll probably be rigid objects instead of a particle effect. I love the idea of trash piling up on the battle field that can be pushed aside or blown up. But maybe not for a jam game.
Thanks for playing! I wasn't sure I was going to get more than the first weekend to work on this, so 90% of this was done in 2 days and kept as simple as possible.
I toyed with the idea of not letting the enemies kill each other, but I was influenced by Berzerk and how I loved the way the robots would shoot each other and run into walls.
The particles weren't quite how I wanted them to be, but I was going for a confusing, chaotic battlefield where it was hard to see and a lot of screen shake. Next time around I'll probably spawn debris and smoke instead of exploding cubes.
Here is my entry into the Gamedev.tv Game Jam with a them of "Last Stand".
https://ifman1.itch.io/last-tank-standing
Gameplay video here: https://youtu.be/qUwhY0R5IqI?si=EE0x6Zcm_u8_W1s4
Very nice graphics and that's some intense music for a game about growing seeds. It made me concentrate more on my order of operations than I've needed to in a long time.
The game didn't fit on my screen and resizing my browser didn't work because the on screen numpad didn't scale the same as the rest of the game, so I was forced to keep scrolling up and down to see the problems and type the answers. Also, my numpad also didn't work. My number keys on the top of the keyboard worked fine though.