Another mastapeece. Love the theme and illustration and font! Mechanics are pretty fun too (kick is my fav). Got all the way to “Hmmm” in my short lunch sitting.
hughb
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Tweaking my props and getting Dr X Treme to bounce just right is fun and satisfying. It also makes me wonder what other props are possible.
It’s cool that the game has multiple difficulty modes. And a tutorial! Wow! The controls and UI are intuitive. Overall there’s a pretty high level of polish on display.
This game is a goofy goober and I am too. Love the collage aesthetic, especially with the sound effects. Reminds me of Terry Gilliam’s Monty Python animations.
In many ways this game is a mad scientist’s fusion of absurd humour and the scientific method, both in gameplay and narrative. Brilliant!
My only critique is I’m not sure if the goal is to go as long as you can or if there is a promise of an end.
Once I figured it out it was fun trying to maneuver the owl to where I needed her to be. Took me two tries to beat the boss! I loved the dialogue especially; it was funny. Somehow the graphics reinforce the sincere authenticity of this game. The moment the dummy was revealed with the sound legitimately spooked me, like some EXE horror hack. So I carpet-bombed them into oblivion! Justice served!!! It made me scared and made me laugh, which is more than other games can boast. I like it a lot, actually.
This is a great design. It’s very fun to fly for an extended period of time and get multiple eyes. Swooping around while maintaining control is especially satisfying. But getting to that point is difficult. At first I had no idea what I was doing, fumbling around. Then I figured out I had to just jump, fly, and steer, and only “CYCLONE” sparingly.
I struggle with fine controls, like most platformers for example, and this game, so I get frustrated quickly. It really pains me to put it down for personal reasons because I do think the controls are reasonable. A more capable player would have a lot of fun here. I did get to the purple level, which is cool; it encourages me to explore the rest of the game’s world.
The graphics and audio are serviceable. The particles do a lot. The focus is the gameplay, which it succeeds at. And that’s something to be proud of.
This is great. I made $5 😂 I struggled with the controls. Sometimes it’s E to interact and sometimes it’s the mouse button, so I frequently got them mixed up. Took me a minute of struggling to figure out how to seat a customer. Art is great, and the music is doing a lot of heavy lifting. Just needs some polish on the usability. Very strong prototype!
I tried swimming around to collect all the fish but I got booted back to the boat screen after some time. I’m not sure that the fish I collected had any impact on what was in the tank. Also the inventory UI moves with the player, sometimes off screen. So overall a little wonky in places, but quite charming. The music and art play off each other well. I love the different fish sprites and seeing them in the tank. You’ve created an interesting hook and atmosphere with relatively little. (pun not intended ;)) Could be a cool take on aquarium games with some more development.