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Thomas LaBelle

124
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12
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15
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A member registered Jan 15, 2022 · View creator page →

Creator of

Recent community posts

Hey this is great to see! I was wondering the same thing, since there was just so many on your profile. Interesting to see the inner workings, I should check out PixelComposer. Great work!

The R appears when what you're carrying is too heavy, tried to make it more of a reminder, but I think I made the threshold for it to appear too low. Thanks for the feedback! And thanks for playing!

This was gnarly, great use of the limitation! Really neat mechanic, opens up a world of possibilities, and you did awesome with the level design. Sick work!

Thank you so much! Honestly behind the scenes, it's a pitiful mess lol.

Thank you for the kind words! Dungeon Cleaner was very good too, it's good seeing your comment. Raising the hook could've been cleaner, for sure

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Thank you very much!! I hadn't even considered left handedness, something to keep in mind for the future, thanks! Second time working with the composer, it's been a genuine joy to, he's super talented!

I was able to give it a proper play this time! Makes a lot more sense, I like the concept a bunch, although I do wish there was more challenge to compliment the upgrades. The art/palette is very nice to look at too! Great work!

Thanks for the great feedback!! The animation was fun to make, glad you liked it! The "R" key should've popped up over the magnet if it was too heavy, alongside the battery itself turning red too, but that could've definitely been more clear.

Thanks for the feedback! I'm glad you liked it, it was very fun working on it. I was trying to make the magnet feel like it was actually underwater, though I totally see how it could feel bad to play. I'll have to work on it!

Thanks for playing!! I forget why exactly, but I know I originally turned off collisions, but something wonky was happening, so I just let it be. I appreciate the praise!

Thanks! It's been an idea in the back of my mind for a while, I'd love to expand on this in the future

Thanks! It was fun working on something more relaxing, glad we were able to get the vibe right.

Thanks! The composer Jay really bought it together with the music

Thank you for playing it!

Neat game, I had a lot of fun playing this, kept trying to get the slime trapped but he kept slipping out! Good work!

This was a sick concept! I did get shoved into the pieces a few times and had to reset, but I really liked the idea, that's awesome. Great work!

This was fun, good work! I was confused about the controls, but I figured it out, good job!

Fun platformer, indeed a little slow but still fun to play, great job!

Wow, that's awesome, I love the sort of procedural animation you have going on, this was sick. Good work!

Awesome game, great work! Definitely got up and running more after getting the gun, though I do wish the shovel was a bit more satisfying to use. Good job!

Could you turn on the option for full screen in the itch.io page itself? I'd love to give it an actual shot and rate it!

Nice game! I do wish the timer wasn't as long though, good work!

Awesome game! This was a lot of fun, had to try it twice, great work

Fun game, a little Where's Waldo esque, well done!

Always down for lovecraftian anything, good work! This was a lot of fun!

This was a lot of fun! Gets pretty tough, good work!

Really neat puzzle game, fun concept with the broken pot clean up, I really liked this, great work! The final level tripped me up good

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This was a sick concept and you executed it nicely! I do think you shouldn't have repeat customers, but it was a fun puzzle like game! Good work!

I really liked tracing the paths, although I agree with the previous comment, the line should pop up when available instead of pressing space, although that's small. This was really awesome, great work!

I also didn't know you could press space to switch, thought it was pretty slow until then, but after I figured that out it was fun! Cool concept, although I didn't figure out the password, I wasn't sure what the first hint was referring to. Good work!

I liked what I played, I'm not sure if it's just me, but it seems like the resolution might be a little wonky, some things below seem to be cut off

This was really fun! I liked the climbing/axe mechanic, I'd love to see it expanded on. Great stuff, I want to get into Pico-8, seems like a lot of fun

302 seconds! Admittedly it devolved into randomly guessing at the 4th round, though. It was very chill fun experience, nicely done!

This is awesome, drifting in the fields was sick. I liked the modifiers too! I did get surrounded pretty heavy and wasn't able to move anymore, his shots kept missing the zombies, but damn this is so cool. Great work!

This was really awesome! A lot of fun, I got super absorbed, the levels were great! Good work!

Neat! I had to go fullscreen in order to see everything properly, sick game though, I was at around 1700 when it finished. I gotta admit though, I didn't see much reason to upgrade anything other than the bomb. Maybe a cooldown on it would've helped? Good work!

Awesome work! Got to around 150 before I gave up, a difficulty ramp would be neat! This was fun!

This was awesome! My original concept was similar to this, you really nailed it! I had every dog on me in the last stage, still got the win though, fun game!

Nice work! Pygame is always fun to make stuff in, I need to use it more. Got it done in 10 seconds!

I like this a lot! Sick concept, but I totally soft locked myself twice lol. Great work, this is a really neat one