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HollowWolf

78
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3
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A member registered Apr 28, 2023 · View creator page →

Creator of

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oh, uhh I did get it to shoot with the keyboard. Movement was wasd and ijkl then shooting was q and o. So idk how but keyboard actually works great lol

It's fun to just flood the screen with bullets making it so your bullets are the only ones you have to dodge. It's a simple and fun design making missing  your shots somehow punishing and rewarding if you happen to hit another enemy. Nice Job

The greed fight was a bit hard to look at with the bright yellow and light blue. I think a little feedback that you are actually damaging the boss would be great. I also somehow killed Wrath after I died which was a bit weird. A few other people have said it, but I think background music would've helped a lot with the repetitive bullet sound and otherwise eerie silence.


With that out of the way, the Visuals were amazing, I love the idea of using the bosses names in attacks. The moving Sloth at the end made the fight much more dynamic and interesting (Ironic how it is the sloth boss that is moving). You did a great job with audio for your first time and overall nice submission

Very interesting idea, the one problem I had with it was more of the game play was about trying to get hit rather than trying to dodge the bullets, but still not bad, I'm glad I was able to play with keyboard too. Otherwise the visuals are great, so are the sound effects and music. Nice job

Wow, thanks so much for playing. You're the first one to get that ending other than me, congrats!


You can probably tell the tutorial was a little rushed lol. I wanted to implement it better, but ran out of time since I was the only one doing art and coding.


I love those ideas and I'll definitely try and implement them in the future. Thank you so much for all the feedback.

Hey, great job for your first game!

One thing I found a little strange is only my numpad worked to change colors which I found a little strange, but that should be an easy fix.

The sound track is a little repetitive, and if you are doing a game where color matters a lot, try to avoid colors like red and green to make it more accessible to people who are color blind, especially for stroop difficulty.

Otherwise, its a really cute game. A simple idea and well executed. Nice Job!

Background art is great for the menu. The coins are a unique take on the consequences idea. Nice submission

I'm glad you enjoyed it. Thanks for the feedback on the camera, I can see why that'd be annoying, especially when rolling.

It took me a bit to figure out what freeze did, but I love the idea of making your movement options be punishing later. Its a cute art style and nice music. My biggest issue is I'm not nearly good enough to play this game. maybe having more than one life would help a bit? Nice job though

I was a bit scared that the RNG of not getting an upgrade was going to make it feel too luck based, but I feel like you hit a really good balance. The game play is fun and simple, the rooms are very well designed, nice visuals and graphics, overall great job!

Fun little game, the only issue I had with it is it doesn't really seem to fit the whole idea of consequences. I get that its the consequences of your crime, but its not like we have any other choices.


Otherwise, visuals are fun and simple, bullets are easy to interpret, I like the idea of going through each stage of the robbery and what comes after. Overall good job

I was not expecting to be playing  dating sim in this jam, but you honestly did such a great job. It's a unique take on the idea of consequences and the bullet hell section was so well executed. great job!

Honestly one of my favorite games yet, the art style is unique and consistent, the ui is clean, the game play is easy to understand and I love the idea of different ending based on how many casualties or enemies you kill. Overall amazing job!

Aww, thank you, I'm glad you liked it. It was definitely stressful, but I did end up getting it done

Hey,  thanks to you I was able to fix the bug, I really appreciate all your help

That's fair, well thanks for the help with looking for the bug, I might be able to figure it out. I'll check your game out as soon as I get the chance

Huh, thanks for getting the error message, I'll see if I can fix it (line -1 does not make it easy lol). So it's happening when you leave? Is there a text bubble up at the time or did you just buy an item maybe?


Just a warning, the other 4 endings are a lot more difficult, lmk if you need any help figuring them out

Darn, sorry about the crashes, I had one other person experience them during play testing and for the life of me I haven't been able to replicate the error. thanks for playing through it though, I'm glad you enjoyed it.

I wish there was a bit more sound effects, but the intro music goes so hard and it's really cool concept, good job!

The goal is to collect enough acorns for the winter, if you plant more ents, it definitely becomes more of a bullet hell but also makes it easier to collect nuts, thanks for the feed back though

yeah, I definitely wish the game wasn't so based on rng. I'm glad you like it though, thank you for playing

The rope felt very finicky, sometimes it wouldn't life me up onto the platforms. Definitely an extremely difficult bullet hell. I love the graphics and the sound effects so all around you did a great job.

I love the idea of only attacking when you are not moving. The cost of things does seem to go up extremely fast, but all around great job

Like the graphics, nice job

The biggest thing I'd say is hit boxes seem a little weird for the perspective the game is in. also maybe some indicator of where the enemies spawn would be nice. Otherwise though, super creative idea, I definitely appreciated the heals after a lot of the rooms. nice job

I love the idea of the zones, super creative way to implement the theme. I also really like how you start the round with just one enemy to introduce it. All around amazing job.

I'm glad you liked it, thank you so much for playing : )

Yeah I should definitely make the mines stand out a little more. I'm glad you liked it, thanks for playing : )

Love the graphics, can't believe you made two bullet hells in one game, the boss fights are definitely difficult and its fun to learn the patterns. The only thing is I wish I frames were a little bit more forgiving, and that the bullets went away after you beat the boss, otherwise, great job, its a beautiful game and a fun concept.

Really creative idea, I definitely was not prepared for the meetings to start stacking. Really fun idea and really well implemented. Amazing job

Cool idea, love the music, the absorb feels a little overpowered, but otherwise nice job

I would say overall really great job, I love the shop, and it's a fun way to move around. The only thing I'd have to say is the fights are way to easy. Only buffing health sometimes makes the fights more tedious rather than difficult, maybe some new patterns or extra attacks could make it more interesting. All around though its very enjoyable, hope you continue to expand on the game

I didn't even know how to eat the pizza lol. It was fun and challenging, the art is very cute, This game was great. Amazing job

With the healing it definitely felt like the focus was ramming into everyone as fast as possible, just face tanking the bullets, rather than actually dodging. Otherwise, I like the controls, very unique way to do it, the limited fuel is also fun to try to work around. nice job

Love the idea for limitations in between each fight. I like the music and the patterns are fun to learn how to dodge. good music and art, the hitbox definitely felt very generous. nice job though

Love the audio, the walk animation is a little weird, but all around love the style, can't wait to see it in the future

I love the idea of, switching your gun every time you run out of ammo. The sound effects work well with the art, feels great to play. nice job

I'm glad you liked it so much, hopefully if I change up the difficulty a bit, it will be a bit easier to make it to the other side. I really appreciate you playing it : )

Yeah, I definitely want to make the game a little less dependent on RNG, I'll definitely make the mines a little bit more obvious in the future and try to make the damage a little less punishing. Thanks for playing : )


and yeah darn hank and his jank tank lol

I'm glad you made it to the end, definitely a challenge. Thank you so much for playing and I'm glad you enjoyed it. Also that's an awesome time, good job.