Nice minimalistic graphics! Reminds me of this game called "Circle" on the Play Store
Grouch
Creator of
Recent community posts
thanks so much!! in the final game the glider will be unique to its own world, featuring its own special mechanics. originally i was going to have the game progress like it does in the demo, with item unlocks being usable in other worlds- but like you said, it ruins the difficulty in some levels. :)
Just a matter of scale. If during the game you make 5 decisions, having 2 choices leads to 2^5 = 32 different endings. If there were 3 choices, it'd be 3^5 = 243 different endings. I'd love it if the game had more depth, but there's only so much time I can put into a game like this :) Either way I hope you enjoyed it!
Oh yeah, those loadouts are such a great addition. I mainly used the Boomstick B-mutation (see what I did there), it was really helpful. My main strategy was: Get myself into positions where I can kill something with my shotgun AND get a lot of distance, spam the Sawtooth every chance I get, and snipe/hail mary something with a rocket if my multiplier got too low. Seemed to work well! I have NO IDEA how U-Solver got over 30million. Seems like your plan to give the game a high skill ceiling worked- he has like 15 times your own high score lol. I had a similar thing happen with this game I'm making on Steam (it's actually pretty similar to this). One of the players managed to get like 7 second runs on every single level, which I did not even know was possible. It's so cool when a player get that good at a game you make!
"Liberty Scourge"
Shovel for Soldier
10% swing speed
-No random critical hits
Dude. This is phenomenal. I came to your itch page because your submission to the ScoreSpace Jam was so awesome, only to find out you also make TF2 content?? Unbelievable. I've also made some TF2 stuff! I've got a "Keybind Roulette" and "Meet the Spy: RPG" on my profile :P
This game, to put it mildly, was an absolute shock to my system. To be perfectly honest, I had kind of low expectations for this game because of the lack of art- but my god, I was wrong to think that. On my first run I got 300,000 points. Then 350. Then 375. Then I finally got a whopping 800,000. Every time I lost my score multiplier, I knew it was my fault. Each run felt fresh and exciting, and each time I kept learning new things. As I played I learned how to leverage the S button to string through enemies below me, how to save my rockets for whenever my multiplier was low for a quick snipe to boost it back up, and how to get the shotgun to kill an enemy WHILE sending me into ANOTHER enemy. Your (and your team's, if you had one) sense for game design is extremely well-honed. Well done. The gameplay and theme get an EASY 5-stars from me.