Very nice! I really like the art! I just miss having some music and sound effects
hazoni
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I really appreciate the art in this game, I can see a lot of thought was put into making it! It's unfortunate that a lot of your ideas were cut off due to the time constraints, but I can see you guys tried your best. The enemies weren't dealing damage to me and I fell in a hole on the first level and just kept walking below the level so there are clearly some bugs, but I appreciate the effort you guys put into it!
Keep on making games!
I really like the sound and art design! It's really a delightful game. I just have one criticism about the walljumping mechanic, it counts as a walljump even if I am standing on the ground running towards the wall, which caused some mild inconveniences when I just wanted to jump up and it registered it as a walljump, making me jump backwards! And since the jump is fast and you can hold the spacebar to keep walljumping, sometimes I just pressed my spacebar a little bit too slow and the character counted that as two jumps, if that makes sense, making me lose control of the character a little bit!
Other than that though, I had a lot of fun digging my way through the levels, the digging sound is very satisfying too, and having all those golems following me around is very nice, I love recruiting large amounts of npcs in a game, so that was fun! Good job!
You made Terraria in under 48 hours! Hahaha, but in all honesty, I really enjoyed my time with this game, digging was very satisfying and I love the sound effect for it. I ended up digging really far down and I couldn't dig anymore, I was just floating in the air, I don't know if that was supposed to represent me hitting the bedrock or if it's a bug. Great game nonetheless!
This game is really polished and I love the art style. I didn't know at first how to feel about the dragon, if I should be sad for him or if he really didn't care lol, but surprisingly enough, in the short amount of time it took to beat the game, I was quite fond of the big guy.
Flying around as a dragon wearing a shiny plate helmet while burning wolves alive is very fun indeed! I also enjoyed the dialogue and the kobold character, I found the way you portrayed their voices as very reminiscent of Undertale, and I enjoy that style a lot!
I absolutely agree with you.
Once I got one of my friends to playtest it, he immediately did the strategy to stand on top of the bauble and accumulate enemies below hahaha! I chose not to remove that feature though because I wanted the arena to be more than just a flat area and for the player to have a fallback option in case they got too overwhelmed, that'd initially be in the form of an area-of-effect attack but I didn't have the amount of time necessary, so the easiest option that I thought of was for the baubles to stay
I'm very glad you enjoyed it! And thank you for the feedback, I very much appreciate it!