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haywireSSC
Creator of
Recent community posts
tysm for the feedback man! It means alot! And yes, originally it was completely different - I had the die roll like a real die and a gui element showing each side and the bottom of the dice. I made puzzles involving tight spaces and trying to get through a numbered door(I left bits and bobs of this stuff in the source code XD) sadly it was incredibly tricky and unintuitive, even when holding a real die, so I removed the ui and then scrapped it completely xD. I made a really neat efficent system for it if you'r interested in that? and awwwwe thanks so much for the feedback! I still think somehow adding a spatial element would be cool, I tried to do that with the mechanic the last level(tiles that toggle each time you move) introduced but due to a few problems the last level wasn't great xd. I think with work I could make those better and add ones that toggle ever other move of stuff!
I think the gameplay felt a little bland and unintuituve - a controlls screen would had been useful, letting me know that its right click to move forward and left click to attack, I loved the presentation and the way you got to see the dice rolling at the start, also somehow survived after my death and walked straight through a building