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haroldo-ok

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A member registered Oct 14, 2015 · View creator page →

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You're welcome!

Thanks! I'm glad that the tool is useful. :)

River Strike Tyrian Edition is now available:
https://haroldo-ok.itch.io/river-strike-tyrian-edition

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I see. AFAIK, Pitfall uses the ball for implementing the vine; unfortunately, batari Basic does not support custom slopes for the ball; it is always drawn as a vertical line.

Depends, what kind of lines? It is possible to create vertical lines of arbitrary size using missiles or the ball; also, since it uses the standard kernel, it should be possible to change the background blocks on the fly, though there are no blocks implemented for that, yet.

Okay, opened an issue for future implementation: https://github.com/haroldo-ok/vcs-game-maker/issues/95

Nice game! The "Random 1 .. 255" block should do the trick:

It looks like it's using the playerscores minikernel... okay, I created an enhancement issue for adding support for minikernels:
https://github.com/haroldo-ok/vcs-game-maker/issues/94

Thanks for the review!  😉


Yes, if you click on the "Get Generated ROM" button, it will return an Atari 2600 ROM image, that can either be run on an emulator or even on real hardware.

Not yet, but it should be implemented in the future:
https://github.com/haroldo-ok/vcs-game-maker/issues/86

Not on Batari Basic's standard kernel; something similar to Turbo would probably require a custom kernel

It scales down the image to fit the size of the player or background that's being replaced. 

Yeah,  I haven't updated the downloadable version, yet, but the online version is updated. 

Image importing is now available!
https://haroldo-ok.itch.io/vcs-game-maker/devlog/747637/version-0210-importexpor...

Version 0.19.0 adds support for multiple player animations:

https://haroldo-ok.itch.io/vcs-game-maker/devlog/744322/version-0190-is-now-avai...

Version 0.19.0 adds support for multiple player animations:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/744322/version-0190-is-now-avai...

Not implemented yet, but should be implemented someday:
https://github.com/haroldo-ok/vcs-game-maker/issues/46

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Very nice! Thanks for the review!😉

O version 0.18.0 there are now blocks for setting player width/quantity and missile width.

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Oh, I also forgot the NUSIZn registers:

https://www.randomterrain.com/atari-2600-memories-batari-basic-commands.html#nus...

Though, since the tool is using the standard kernel, it won't be possible to reuse the sprite on multiple lines; still, it should be possible to use NUSIZn to change quantity and size for a single line.

https://github.com/haroldo-ok/vcs-game-maker/issues/47

I forgot that one; https://github.com/haroldo-ok/vcs-game-maker/issues/77

OK, bug fixed.

Interesting... the stucture may have changed

Found a really nasty bug when using nested `if` statements. Gotta fix that one as soon as possible: https://github.com/haroldo-ok/vcs-game-maker/issues/68

Again, it would be possible, but it would have limited capabilities.

That would be possible, but it would have to take in mind the limited amount of RAM on the 2600

That would be challenging, but still possible.

Sprites are already availale, but generating genre-specific code is an interesting idea

Hello again!

Version 0.16.0 has just been released, and it adds support for very simple sound effects.

Hello again!

Version 0.16.0 has just been released, and it adds support for very simple sound effects.

Hello, again!

Random number generation is now available:
https://haroldo-ok.itch.io/vcs-game-maker/devlog/732734/version-0150-is-now-avai...

Maybe it could be wrapped inside an app.

Looks like an interesting tool; maybe the projects could be converted to other platforms 

Very slowly, but yes

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Thanks! I have no plans for that at the moment, but could be a consideration for the future...

Maybe a special edition..

Okay, I will take a,look at this later

Hello!

Hello! In the case of SAM, the git source code comes with the compiled executables (not very healthy, I know, but it's an old project :P)

So, if you download SAM's sources from Github, it will come with the executables.

Another alternative would be to use "twee2sam", as it includes a SAM distribution internally:
https://github.com/haroldo-ok/twee2sam/releases

Hello; version 0.14.0 introduces a Windows version:

https://haroldo-ok.itch.io/vcs-game-maker/devlog/714253/version-0140-is-now-avai...