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harmonyohlove

9
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4
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A member registered Jun 17, 2022

Recent community posts

gonna bump this. this is a key feature for me. I just need it for the 3d models not really statics. I use unreal, are you sure it's not possible in real time? it seems like it would be based off of stuff like samurai and metal bringer from playism. I really need this feature because I plan to have a free camera and cant really use sprite sheets in the normal way. I use unreal but if push comes to shove I can move to godot, but I am hoping for this exact kind of shader support even if it's not actual support (as in, maybe i have to port over the shaders myself.  or implement your view port system within unreal diy. but the shader itself, particularly the way it handles edges, is vital.


here are the trailers for metal bringer

wanted to give my thoughts here. First of all I really dislike being forced to use the variable weapon system as roll. flash mans weapon is okay, but the VWS just feels bad and even worse when the final bosses require it to take damage. Roll is meant to be a melee  attacking option, and theres no real gameplay difference in her niche when she is just going to be using the VWS. on the other hand, I strongly liked your effort put in balancing her. I played on double damage mode for her,  wile giving her some spike resistance. it makes sense to me that she should be as weak as protoman, though I guess i understand the decision to allow a melee attacker to take more damage. her roll swing felt a little busted, but it was fun being able to enjoy a hard roll game that didn't expect shattered diamond kaizo megaman level memorization. neither did it also feel like perfect blue or megamaker where roll swing was just completely busted. there seems to be a lot of variable opinions on how to do roll right and yet I find myself not happy with any of them particularly. I prefer megamaker roll's shadow dash, though I would have liked for it to use an energy bar for it's prevasion effect. I prefer this games range for rolls swing behavior. and I preferred shattered diamond for the down attack and its lateral height extending mobility although the hit detection in that game is offensively narrow which demands too much dexterity. and basically all of them use the variable weapons system instead of omitting it or giving her alternate techniques. out of all of them though the sequel wars was the most fun for me.

it looks good but I CRAVE that twinstick movement

its a shame there were no trpg plugins close to my con's date

is the flower in the tileset too?

Almost exactly what I need. I wonder if you'd be willing to accept comissions.

amazed. almost exactly what I need. 

This is exactly what I'm looking for but for the wrong genre. I wonder if I could theoretically commission art from you