I've mostly used the wiggly player for small animations, but I really want to use the flipbook now with the update. Thanks for the exemples!
Harlequin Diver
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Anyone else participating in the current 1-bit jam or did in previous ones? I usually don't join such big jams, but the theme on this one (Tower) inspired me for a little silly idea. And since the main limitation is 1-bit, it can be a great jam for Decker games.
Here's the link of the jam if anyone else wants to join: 1-BIT JAM #4
This seems to work exactly how I wanted to, thank you! I see in the exemple that it evaluates what is written in the input and I've tried to modify the code so that if a specific word or phrase is written in the input, that it would say a specific answer in the log, but I don't quite understant the code enough to make something that works. And I was wondering if this technique would also works with triggering events, like to toggle other widgets in the card of for alerts?
Hi, I'm thinking of making a small text adventure game with a parser, a little bit like Zork and games like that. So far, I found this post to make a parser with a button next to it. But I was wondering if it was possible to make a parser input without the button, like if you could press the return key in the field widget to check the words in it. I'm guessing that since the field widget already use the return key to go to the next line in the widget, I'd need to replace that action with the parser input, but I'm a bit clueless how to do that, if it's possible.