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Hakuen Studio

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A member registered Sep 03, 2018 · View creator page →

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Hi there!

You should be able to use formulas or game variables to set the choice window position with this plugin too. You can insert them on the Initial/Target Offset X/Y.  Just remember to set the alignment to Left and Top,  and the window position will be relative to the Offsets values only.


Hi there!

i will include it when I made a new version of this plugin. But for now, you can see examples on the screenshots on the plugin main page here on itch io.

Glad it helped you! :D

Hi there!

I never saw this problem happening before. 

If I understood you right, my plugin is ignoring the alignment set on the event command, and only accepting alignment changes by using the plugin command. And that is making all alignment set to "left", despite the event command set them to center. Right?

If this is the problem, is an easy fix. But I may only be able to fix this later this week. But please, answer me these two questions below:

1 - Are you using any other plugin that is messing with the choices or message window? If yes, could you tell me what they are?

2 - Can you also confirm to me that this behavior persist on my sample project?

Nice! Have fun!

Hi there!

First thing is, when that error happens, press F12 or F8, a browser window will open. Then, go to the CONSOLE tab, and send me a screenshot of what is in there.

Now, if you manage to make other stats to work correctly, then it is not a compatibility problem I guess. So, send me a screenshot of that specific stat that is causing the trouble and also a screenshot of how are you trying to raise/change the value of that stat.

then we see what we can do about that :)

Yeah, this will not work. The show text is still not right before the show choices. It need to be something like that:

Even without my plugin, you need to do that to keep the message window and the choice window opened simultaneously. You can put the plugin command somewhere above those two.

The thing here is, that instead of using the show text command inside the "if book being read = 12" statements, you can apply that text to a variable, and then show that variable on the show text command:

The Show Text command must be right before the Show Choices so, the Choices can be shown together with the text. On this case, the show text must be between the Comment command and the Show Choices

I don't know if I will add that. I guess a workaround on this situation, is for you to find a way to add a state to the actors when they are with the low hp.

But, for the Normal, you mean Normal HP? For that you cannot use the default face of the actor?

As for the victory.. I don't see that to fit the plugin. Maybe you could call a common event to play at the end of the battle, that would change the actor faces?

Otherwise, in december I will be able to take a look at this.

Hi there!

Can you show me the screenshot of the event? It is better to see the event this way. So I can have a better idea on how to advise you.

It is fixed! Please download the new version 1.2.2

Now I have added a new plugin parameter to control this issue. Set it to false, and the messages will behave like you want. Set to true, to keep it working the same way as before.


Hi there!

Sorry for the delay, I totally forgot about this. I just checked this and you are right, the batch is automatically while the name is the same on the message box. Will try to fix this!

Hi there!

You need to download my core plugin: EliMZ Book.

Install it and put it somewhere above all other Eli Plugins

Hi there!

First off, see if you are using the EliMZ Book.js somewhere above all other Eli plugins on your plugin manager. You need this.

Now, it seems to me that it is a plugin parameter issue. Meaning, go into the plugin parameter and see if everything is properly configured. A screenshot will also be nice.

Hi there!

Probably a compatibility problem between mine and Visustella plugin.

Some Visustella plugin has some plugin parameters that have formulas. I believe maybe there are some formula that is calling the method .param(ID) to return the value of some battler parameter, and that could be the cause of conflict.

The way to go here, is to turn my plugin off and see if the problem persists, if not, then turn my plugin ON and start to turn OFF the visustella plugins listed on the error log, one by one, to find out what is the one causing the compatibility issue.

But as you know, because of the obfuscation, even if we find the one that is conflicting, I may not be able to fix. But will try.

Thanks for letting me know!

It may take a while, but I will take a look into these.

I have no idea. The only way to know is testing =/

Hi there!

It seems to me that the problem may be that you are using the default Z on the Key Name. But you set the Overwrite Key to false. 

As so, the game may be not assign the Z key to work on the Extra Trigger, because it still using it's default rpg maker function on that key.

Haha it happens! Have fun! :)

Thanks! I will see if I can replicate this issue and fix this. But where are you putting this script?

You gave me the Elements Tab. You need to click on the Console tab.

Hi there!

On your second screenshot there is a warning on the plugin manager saying that you require the base plugin EliMZ Book.

As so, download my EliMz Book and install ot somewhere above the Camera Manager plugin.

Hi there!

Because it is a plugin parameter configuration:


As so, you need to put a script call, if you want, on that plugin parameter. Example in case you want to use a variable ID 10 to hold the max item slot:

  • return $gameVariables.value(10)

Or just a number:

  • return 15

The important thing is for it to start with "return ", no qoutes. And be whathever you put there, must result in being a number.

Nice!

For me to know what is happening there, I need you to replicate this error, then when it happens, press F12 or F8. A browser window will open, go to the CONSOLE tab, and send me a screenshot of what is in there.

Hi there!

Can you show me a screenshot of your event page?

Thanks for understanding! ^^

I don't know for sure. The only way to know would be testing, since I don't have that Rosedale plugin, I can't test. So I really don't know.

Compatibility with Pixel Movement is always trick too...

Hi there!

Not yet. I hope I can manage to add it on november. I'm on the process of rewritting a lot of my stuff, and that is taking me a lot of time =/

Hi there!

To call the menu via script, you can use:

  • SceneManager.push(Eli.InfoMenu.Scene_MenuInfo)

But if you are looking for the the symbol of the Scene Info Menu command, it is: 'infoMenu'.

Otherwise, I will need a bit more information from you to help you out with this.

Good luck :)

Thanks a lot for the detailed explanation!

I will let you know when I took a look into this! ^^

Visustella is always trick, but I will take a look and see what I can do. Meanwhile, I know their plugins have a lot of plugin parameters. Maybe there is something there that let you change the behavior of the filenames with "$" ?

Did you also try to change the plugin order to see if it helps?

Thanks for letting me know!

And yes, the amount of entries on the custom param growth must be the same as the defined in the custom param plugin.

Hi there!

All the generated characters for the SV Battler are created in a way that their filename starts with "$". Therefore, they will be treated as a single sprite with animations, the same way the default ones are, like Actor1_1.png. I guess those plugins may not be compatible after all =/

Maybe, just maybe, if you tell which plugin is that I can try make some compatibility between them.

Hi there!

It's impossible to happen this error on the most updated sample project. I just downloaded it right now, extracted the zip file, open the project, hit playtest and no error is popping up.

I suggest you to download it and try again. Or tell me exactly what you did to show this error.

https://hakuenstudio.itch.io/hakuen-studio-sample-project

Nice! Have fun :)

Hi there!

MV version is on the link below:

https://hakuenstudio.itch.io/hakuen-studio-mv-museum

All my MV plugins, all free.

Thanks!

Now the error is different. And it seems to menthat this is a compatibility issue. But, there are too many plugins listed on the error that could be the cause. As so, you can proceed in two ways:

- Upload that project replicating the error, and send me the link so I can download and check the problem.

- Or, you can try chaging plugin orders, disable one and test the game, until you see the error gone. So we can understand what plugin is conflicting.

Hi there!

It seems to me that you did not configured correctly the plugin parameters from Message Manager and Face Window.

Open them on the plugin manager, and make sure you did not let anything blank. On the error log, it seems to be the the positions parameter. But better make sure there is no other left in blank.

I will look into it and let you know!