Thanks!
About the demo request, sorry, but I don't have much free time these days.
Thanks for your entry!
Audio and most graphics files don't have a license. What's their license? Remember that all assets must be under a license compatible with CC BY-NC-SA 4.0.
If you can't use those ghost moans, it would be nice if the microgame played some music. The template now has a library of music jingles to choose from, and a way to make your game match the tempo (more info).
Thanks for your entry!
Credits and license of the graphics are fine, but the tdc_lose.wav sound doesn't have a license. What is its license? Remember that all assets must be under a license compatible with CC BY-NC-SA 4.0.
It would be nice if the microgame played some music before losing too. The template now has a library of music jingles to choose from, and a way to make your game match the tempo (more info).
Great job as always!
It would be great to have a Battle City 3D clone for the GBA :)
You can listen to the music here too: Stream tempest | Listen to Varooom 3D on Game Boy Advance (2021) playlist online for free on SoundCloud
Thanks!
Game's source code and assets are open, so you can get the music from here: https://github.com/GValiente/butano/tree/master/games/varooom-3d/audio
Please check the licenses if you plan to use them in other projects: https://github.com/GValiente/butano/tree/master/games/varooom-3d/credits
I can't think of any missing feature right now, but if it helps, my current workflow is the following:
Thinking about it, maybe an interactive background remover would be nice :)
Hi, new paid user here :)
I love PixelOver for what it offers since the first releases: turning high resolution images into nice pixel art.
Although I'm thankful that you keep adding new features to PixelOver, I think they are not too related to that initial goal, so it would be nice for me at least if you could keep the focus on that initial goal for some of the new features added in the future.
I have never used any new feature added after 0.3, if that helps :)
Anyway, thanks a lot for this great piece of software.
If you want to keep improving the 3D engine, I think frame rate is already good enough for a turn based game, maybe it would be better to focus on adding more lightning effects or something like that while keeping the same or similar frame rate.
I understand that you want to avoid levelling, but in that case maybe it would have been better to add some/more chests, besides increasing loot drop chance. I killed way more than ten enemies and they didn't drop any crystal, and thanks to the bosses bug they didn't give me their weapons, so stat wise I was like at the beginning of the game.
I'm happy you want to keep working on this game.
A GBA commercial game similar to yours that I like a lot is Mazes of Fate, you should try it if you haven't yet.
It looks great!
Great entry, with a lot of work behind.
Also very nice 3D engine, I love it.
The issues I have found are:
I hope you keep working on it, because it is good stuff :)
Lovely game!
I laughed *hard* with the fixed point joke.
Shame that it is so short, I would like to play more of it.
If you don't mind, I have added your game to Butano's readme: https://github.com/GValiente/butano#also-made-with-butano