Working on a new Jam? Does it do anything yet after it says "Player 1" with "Fate, Pain, Fear" in the bottom right corner? If it does, it sticks on that screen.
Guilded Hut Studio
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HUGE thanks for sharing that. It's nice to see someone playing in real time without me saying anything and glad that a lot of what I was getting across with the tutorial level played out how I expected. I didn't expect that much battery use of the flashlight during exploration, so that's poor planning on my part but I hope the doubling of batteries would help some.
Sorry you didn't get a chance to get to the cool stuff later on with the "Dark One" speaking to you ;).
I do see where I could remove some enemies in the earlier groupings to help the player ease in a bit more as well. I hope you had fun though!
Also I didn't think using "P" in the name would toggle the pause screen, so that's good to know as well...lol.
Thanks Jordan. I don't know if people are playing with the flashlight on at all times, as I cannot see how people are playing the game. I did update the WebGL version with double the batteries in the world (at least) to help accomodate that. Also I hope I addressed the enemy ai where after death they wave around the player. I haven't been able to reproduce the results since I also disabled their player detection on their death.
HUGE thank you for your feedback and I hope the game feels a bit more fun now.
The one worry about the player death spawning a new enemy is leading into a scenario that you describe about it getting too difficult at a certain point. I guess if I were to change the mechanics, I might just create a list of up to 1-3 new spawns and leave it at that maybe?
We all start somewhere. I have some jam games that are broken like mad! Keep it up and apply what you learn on the next one. And after a few jams, you'll have a great solid foundation. I usually walk in a game jam asking "What's the BIG thing I'll be learning and exploring this time?"
This jam was acutally making full use of state machines, sprite masks, and trying to generalize my enemy code so it works for different enemies. Next time I think I'll dive a lot more with Coroutines in Unity since I should transition away from always using timers.
I'm sorry you felt a bit frustrated. I was using WASD primarily for moving around and F is right nearby. None of the other playtesters brought up the button press so it never came to mind. I should have added more batteries scattered throughout. It's a challenge to balance when I'm testing and burning through the space so fast. Thanks for your input, I'll implement a few things next time I work on the project. :D
Hi, Good job for doing this for your first time. I got locked up in the Attack state after attacking and "killing?" the first hand creature. There was a spawned other player the first attempt down the steps at the beginning of the game. I hope you learned a ton and take some time to see what works and doesn't work so your next game is even better. Good attempt!