aloNE is a mysterious game not only by its gameplay, but also with its name.
The game makes the most of the liminal spaces ingredient. The player, alone and in the dark, ventures into strange, empty underground spaces that do no good for his psyche.
Fortunately, he can meet other people who can improve his mental health (which, paradoxically, is a slightly opposite approach for some students :-) ). And if it doesn't work - there will be panic attack.
The game has an idea that it communicates nicely. Her visuals are dark but nice - the bright yellow and green colors and auras are really cool!
Plus - the authors put a lot of care into the logo itself!
What the authors do not communicate, but I can happily say here, is that the voices of the "crowd" in the game are the voices of the participants, often juries debating some "very importnant" topic.
The game, in addition to having an idea, is refined and polished (except for the ambient light shader, as discused in other comments). That wasalso seen at GameJam as the fact that the sound of guitar, improvised drums and sounding cans emanated from the team room :)
the text in the scene is nice and I like it. The only minus is that it is sometimes across multiple screens, but it ok, as its matter of seconds.
as stated above - the sounds are great. speaking, mumbling, ambient, all.
the panic effect is great!
i like the slight movement of NPC
I don't know how the sounds are mixed, but one guy speaks clearly like me! :D
- in the last map, I ran away completely in a panic and cycled for quite a "long" time (about minute) on the edge of the map
- heck, it could be longer!