Thank you so much for supporting my game! I’m so happy to hear you loved it and that you also enjoyed the PDF book. Thank you!!
gorzylla
Creator of
Recent community posts
Hey! Thank you very much for checking this game out - yea I really spent alot of time drawing and working on the code (which I'm bad at because I'm not trained in this, just doing some trial and error stuff) Based on the current game engine for the gameboy, it seems mouse interaction is not available unfortunately.
Thanks for checking my game out. You're right about the little agency - it's only part 1. I haven't even really gotten to the meat of things. Also, I ran out of time to implement a few different choices the player could make in part 1. This will be rectified in my update after the jam is over. Hope you'll check it out again then.
Hello! Thank you for checking it out - I actually didn't finish the game at all. There are still some buggy controls, not very good sounds and music, and the story is incomplete! I hope you'll check it out again later after I've completed it (we can update it now anyways because the jam isn't over :)
Nevertheless, thank you for playing
Hey! Thanks for trying my game out, and good idea about adding some sound effects to indicate an option has been selected, just to give some feedback. I'll incorporate it when we can update our game on itch. I'm still working on the entire full game because I ran out of time to do so for the jam, so hopefully when you check back later, it'll be the full game.
Hey! This game is really fun.
It was a little frustrating at first trying to figure out the controls and it took trial and error for me to figure out how to control the oxygen blaster. I alsocouldn't figure out how to kill the monsters and died to them. When I hit R to restart, I got soft locked into a wall: (
But overall, this is a very fun concept, with more time and polish, this could be great!
Simple concept but such good ideas with the different levels! Very cute, and pretty hard too when it got to the end.
Only issue I have are the controls, I wish it was just a little bit less intuitive as my toon kept sliding forward when I didn't want to, and I wish there was a jump function, it would help with bailing the water out and getting to another area of the boat there were two holes in the boat beside me.
Overall, very good!
This is a good start to the game, but it would have been better if I could turn faster to hit the enemies . There were some nice drops like the beer, scroll and crystal and the pixel art for those things were great (as was the run animation cycle, that feels nice)
I reached the end of the white line, jumped and went into an infinite jump. I wonder what the numbers on the top right hand means (is that the time?)
I love the paper art style and the sound effects in this game! The gameplay was also easy to grasp, but it was pretty challenging and I had to stop playing as I was getting dizzy especially after we spun round and round for a while haha - I guess the disorienting feeling was to mirror possibly what it was like in space?
This was a very cute game. It's definitely a good start :)
Some feedback would be besides adding a check point, I think some of the carrots could be made more obvious as the light beam kinda obscured some of them as it was too bright.
Also, I couldn't tell which were the enemies, at first I thought the cloak would give me some powers and I thought there was some difference between a card with the spade picture and a heart picture (like it would give more lives or something) But they all turned out not to be the case - it would be great if there was some indication which were enemies, and which weren't.
Also, if the music could play through and not restart at every scene, so that I can listen to the whole track :D