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Ray

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A member registered Dec 09, 2018 · View creator page →

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I sure see lots of potential after playing this! The gameplay loop is solid and decent, and I really enjoy your art style. Things to consider if you want to improve things in the future:

  • Music is very important even for short and small projects. Even the most basic beeps and boops can give lots of enjoyment to the experience, so try to think about it while making something.
  • The movement does remind of Madness Combat Interactive but only in the first minutes of gameplay. After a short while the weight of the weapons can become too sluggish and it doesn't really feel like the harder you swing the more damage you deal (which if that's the case it would be better to just leave the controls as fluid as possible for the sake of the player's engagement).
  • Enemies tend to overlap and that might become a nuisance if you play for a while. An idea to fix that could be adding a timer to the pathfinding behavior of the baddies that makes them go toward you at different speeds determined by said timer (basically when they get closer to another baddie, make it so they slow down and they don't overlap).
  • Effects. You have a very pleasing style, so go wild adding more visual effects! It may not seem like it's very important at first, but adding bigger poofs, chunky sparks and smearing on the weapons adds lots of points to the experience (don't go crazy though unless you want to make a Borderlands clone).

Overall a very good game! I really hope to see more games from you, keep it up :D 

Good eye! Both things do repeat and are not made with RNG, wanted to tie the sound and the bird with the actual moment of shooting (at first I didn't even added the brief mark over the enemy heads, but I wanted to be extra sure that people were able to see more visual cues).

Thanks for the feedback! Yeah, definitely agree on the quick-draw thing, there should me more games with that mechanic.

And yeah, the moonwalk is one thing I always fight against while using Construct but this time I decided to embrace it lol

By far one of the most gut wrenching games I've ever played in quite a while. It's simple, yet so, so, soooo effective. Insane job

Que me se saltan las lajrimas muchacho, no me digas estas cosas tan bonitas!! Tengo ganas de ver también a tu hijo digital en plena acción pronto, que apunta a juego bien calentito y divertido

Solid entry with an at first hard to understand control scheme but that gets fun after you get the handle of it. Spritework is superb and each place is well defined. Would be cool to get points for doing crazy stunts or something but really charming as it is right now.

Love the narrative, and the overall mechanic feel fine to use. However it gets a little bit disorienting changing the direction of where to go when you reach a new room, and the overal punishment for approaching foes doesn't really feel that dangerous. Nice sprites though, love the face Wesley makes when he's shooting!

Thanks for the thoughts!! A highscore list in on the, well, list, and I'll try to add it on the Newgrounds version coming soon after the end of the jam (as well as some touch controls for mobile)

Tough as nails and solid as hell, definitely something made by the one and only "Straight Lines" McCloskey!!

Really solid game!! Really love the spritework and the aesthetics of it!! Also tough as nails since you can only get hit twice. Fun experience overall!

Thanks a lot for the comment!! The delay on the punch was deliberate to make it more challenging (otherwise people will just punch their way out of everything), but since some people have been having the same reaction to it I will speed up the animation and tweak the hitbox to be more forgiving on an incoming update to the game.

This is fucking insane!!

Quite an improvement from the last time I played your game! The HUD is clean and smooth, the map has the perfect size to it and the atmosphere is top notch quality! I'll add some helpful tweaks though, like making the cracks of the places you can break more noticeable (they are hard to spot when there's grass in front of it) and add some shortcuts to improve interconnectivity between areas. The rest is still great, so amazing job and keep on devin'!

Fucking play this. That's it, just play it. Try not to play it at night though, unless you don't want to sleep ever again.

This mofo gets how to engage people with their games for sure! Short experience with creepy moments, would love to see more things like this one

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This is more addictive than crack. Great small game to fiddle around with when you have some time to kill. Also don't select Style 2, the guy who made that track sucks (it was me)