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GopherDev

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A member registered Jan 09, 2019 · View creator page →

Creator of

Recent community posts

Why doesn't foxy just sex bonnie when they're together on 1C? Is she stupid?

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When a customer walks in a speech bubble pops up, you need to press the drink they want to grab it, then press the speech bubble to give it to them, thanks for playing our game!

Linux Firefox, playing in fullscreen makes the in-game mouse lag 3-5s behind, making the game basically unplayable

Oh I know the walking animation is bad, it was my first time animating ever really, normally I only do code so I had no idea how to make them not do the stanky leg 😭

Just a heads up for anyone reading this, if the game isn't working for you in the browser, there's a chance that chrome/firefox/opera/etc. Pushed out an update that somehow breaks existing games, please try to see if the downloaded version of the game works if you have any issues.

you should try it, cause there might be a browser problem preventing the game from launching properly.

Did you try to install the android version? Web games mostly run worse than normal versions, especially on mobile.

The problem is actually because I was a stupid and used 4K textures for no reason so it just refuses to load for some people, not the Godot Engine ;) , We're actually working on an update (altho we said we wouldn't) that should fix the weird crashes so maybe you can try when it's out?

We hid that game cause it was taking too long to finish, like, it would take ages to make just one update so we decided to put it on hiatus/cancel it. You can still access it thru a link and password on our Discord Server.

Do you have like, any examples or anything?

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You can literally put them on each other in Gimp and check for yourself

They are literally not? I watched the artist draw it irl, I mean they do look a bit similar maybe? But the arms and head especially are completly different shapes lol, that's just how chibi characters look.

Yeah the game has borked optimization, but there's nothing I can do now as we discontinued the game sorry ://

Not really, Making the game detect and load custom images, then use them to change already loaded textures, and then making a guide on how to change the textures etc. would be a ton of work because the game wasn't built to support that, sorry :/

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The game is crashing because I made bad decisions early on (mainly using very oversized textures) which isn't easily fixable without introducing bad looking artifacts, so I decided to keep them as is and focus on other projects/games, sorry :<

Cool idea! But it's a bit unclear how to play at the beginning. The balancing seems weird, am I supposed to not be able to afford anything for a long-ish time?

Hi! From what I saw, it seems like the tcla3 is a more low-end budget phone, so there's a chance it doesn't have the specs to make the game work properly, sorry

I am terribly sorry, could you provide me with your phone model or atleast android version? I don't have a lot of phones to test my game on, so I can't really find out what could be causing this reacurring issue.

Thank you for commenting! When the game starts, it loads all of the textures at once, showing a black screen untill it finishes, if you wait for a couple of seconds, depending on your device, it should load. In the next update I'm planning on making a loading screen so people don't confuse the loading with the game not working

Weird, does it say anything on why it crashed? What phone do you have? It works fine on mine.

thanks for commenting! While I agree that the game doesn't have enough assets for making it public, I decided to do it to find out if the core gameplay loop is good enough, because assets are way easier to make and replace than the core gameplay. An update with more stuff is on its way, and should be released before the end of the week.

umarem :<<<

1, for me using Wine on Linux allows me to make a character and a world, but trying to load into the world shows a connection error saving server, and just sits in place

Hi! After trying the new update, I must say the story aspect of this game is really neat! It makes the game more memorable and interesting. The title screen, music and character art are very nice and fitting, and the game has received a substantial improvement in nearly every aspect compared to the past version. I did encounter some bugs during my gameplay tho, so ill just write them here.

BUGS

1. rushia's fandead only works on the last 2 enemies
2. there's a typo during the going into cave cutscene, during one of pekora's lines (forgot exactly what she said, sorry)
3. sometimes the red highlights around enemies (the ones from hovering your mouse over them) and the crossed red circles (the ones when you hover over them after choosing an attack that doesn't apply to enemies, for example, healing) stay on even after you take the mouse off them. hovering over them again fixes this issue.
4. It doesn't appear to be a way to swap out fallen characters while they are still on the field and after they disappear, which is a bummer. (already known issue)
5. During my gameplay, when I was fighting in the cave, the game softlocked during the fight. There was the indicator showing that its the goblins tour, but he didn't do anything. my only option was to close the game and start this fight from the start.
6. During the fight with the goblin shaman near the anywhere door I got into a situation where I was using marine, and there were 2 dead enemies, a bat and the shaman, and I was unable to attack the bat or the shaman when both of my attacks (anchor drop and Ahoy!) should be able to hit them. Only thing I could do about this is changing characters. After that Rushia's shriek also decided not to work on the shaman (which was the only enemy left at this point) but at least I could attack it with the fandead attack. Were the standard attacks designed to only work at a close distance? if yes, it would be nice to have the game tell you that instead of making you find out about it.

Other things that I think are worth noting:


1. an indicator showing what enemies/allies you can target with your attack when you hover over them, so you don't have to hover over every enemy/ally individually to see it would be really helpful and nice to have.
2. it would be nice to have a visual indicator when an enemy is set ablaze by noel, like a fire animation.
3. Having to hover on every ally and enemy just to see its status is kinda annoying, having a small icon near the health bar or above their heads showing if they are ablaze/have applied increased resistance.
4. Idk how easy it would be to have 2 separate sprites just for this (altho you could have the same sprite for noel, but separate for the fire to make it easier to change colour), but making noels fire green when she is in a support position (the one where she has cleansing flames, the ability to heal allies) would be a good visual indicator of what mode she is in

You can try to download it using the itch.io launcher instead of the website.

and you can download the itch.io app to have it update I think

It's on steam already

When I played the game to check the slider, i noticed a weird thing with it. When you set the slider to a certain value and then go into the game, when you press esc the slider will stil be in the default position. 

I thought it only changed speed of arrow turning lol, my bad

Good game! The only problems i have with it is the lack of mouse sensitivity slider and sometimes bad performance (could be a fault of my crap by tho), also the updates are a nice addition to the game